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UI/UX Revamp - Parallel Workstream Complete
Successfully completed both Agent 1 (Core Layout) and Agent 2 (Assets & Polish) workstreams. The UI has been overhauled with a modern dark theme, consistent design system, and new assets.
Implemented Changes
1. Unified Design System
Created constants.rs to centralize styling:
- Palette: Dark blue-gray theme (
COLOR_PRIMARY_BG,COLOR_SECONDARY_BG) - Accents: Gold (
COLOR_ACCENT_GOLD) for interactivity - Orbs: Vibrant Red (HP), Cyan (Prayer), Green (Energy)
- Spacing: Standardized spacing (Small: 8px, Medium: 12px, Large: 16px)
2. Core Layout (Agent 1)
- Orb Fixes: Replaced oval shapes with perfect circular constraints.
- Milestone Tracker: Moved to top-left to prevent overlap with the right panel.
- Tab Layout: Improved spacing and hover feedback for all tabs.
- Tooltips: Added rich, data-driven tooltips to HP, Prayer, and Energy orbs.
3. Assets & Polish (Agent 2)
- Skill Icons: Generated 4 new high-quality vector-style icons:
- Skills Tab: Polished
skills_ui.rsto use the new design system (colors, spacing) and added XP progress bars below each skill.
4. Component Improvements
- Combat Tab: Added dynamic weapon icons and improved attack style grid layout.
- Weapon Interfaces: Added logic to show proper weapon icons based on type (Bow -> Ranged icon, Staff -> Magic icon).
Verification Summary
Compilation
ā
Success:
cargo check --bin legends_client passed with 0 errors.Visual Verification Guide
Please verify the following in-game:
- Right Panel:
- Background is dark blue-gray (not brown).
- Orbs are circular and vibrant.
- Tabs have hover effects.
- Skills Tab:
- All 4 new icons (Ranged, Slayer, Fletching, Crafting) load correctly.
- Background matches the main panel.
- Skills have yellow progress bars below them.
- General:
- Milestone tracker is in the top-left corner.
- Tooltips appear when hovering over orbs.
Files Modified
Status: š¢ COMPLETE - Ready for user gameplay testing.