skills

Guide for skills

Skills Guide

Purpose: Comprehensive documentation of all 18 skills in Legends of Hastinapur.

Skill Categories

CategorySkills
CombatAttack, Strength, Defence, Ranged, Magic, Hitpoints
SupportTapasya (Prayer), Slayer
GatheringMining, Fishing, Woodcutting, Hunter, Farming
ArtisanSmithing, Crafting, Fletching, Cooking, Ayurveda

Combat Skills

Attack

  • Purpose: Determines melee accuracy
  • Level Cap: 100
  • Trains By: Attacking enemies with accurate melee styles
  • Equipment Unlocks: Weapon tiers (Bronze → Iron → Steel → Soma → Vajra → Divya)
  • Skill Cloak Perk: TBD

Strength

  • Purpose: Determines melee max hit
  • Level Cap: 100
  • Trains By: Attacking enemies with aggressive melee styles
  • Impact: Each level increases max hit by ~0.5
  • Skill Cloak Perk: TBD

Defence

  • Purpose: Determines defense accuracy and armor unlocks
  • Level Cap: 100
  • Trains By: Attacking enemies with defensive styles, or taking damage
  • Special: Contributes to Dodge chance (0.1% per level, max 10%)
  • Skill Cloak Perk: TBD

Ranged

  • Purpose: Determines ranged accuracy and damage
  • Level Cap: 100
  • Trains By: Attacking with bows, crossbows, or thrown weapons
  • Equipment Unlocks: Bow tiers, Greatbow requirements (combined with Magic)
  • Skill Cloak Perk: TBD

Magic

  • Purpose: Determines spell accuracy and damage
  • Level Cap: 100
  • Trains By: Casting combat spells, utility spells, or enchanting
  • Spellbooks: Combat Mantras, Utility Mantras, Teleport Mantras
  • Resource: Bijas (replaces Runes)
  • Skill Cloak Perk: TBD

Hitpoints

  • Purpose: Determines maximum health
  • Level Cap: 100
  • Base Health: 10 + (Hitpoints level × modifier)
  • Trains By: Any combat activity (shared XP)
  • Starting Level: 10
  • Skill Cloak Perk: TBD

Support Skills

Tapasya (Prayer)

  • Purpose: Grants combat buffs and protection prayers
  • Level Cap: 100
  • Level Cap: 100
  • Trains By: Active Idling (Chanting at Tirthas).
    • Constraint: Must keep client open. Character performs chanting animation. NO Offline/Background progress.
  • Resource: Prayer Points (Max = Tapasya Level)
  • Key Prayers:
    • Protect from Melee/Ranged/Magic (100% damage block)
    • Offensive prayers (Attack/Strength boosts)
    • Defensive prayers (Defense boosts)
  • Drain Rate: Per-prayer defined, not monster-based
  • Skill Cloak Perk: TBD

Slayer

  • Purpose: Protect Ashrams from threatening monster colonies
  • Level Cap: 100
  • Task Givers: Rishis located at various Ashrams
  • Mechanics:
    • Rishis assign tasks to kill monsters from a nearby "colony" (0-250 tile radius)
    • Assignments are weighted by Rishi tier and Player Combat Level
  • Slayer Points:
    • Earn base points for every completed task
    • Streak Bonuses:
      • Every 10th task: 2x points
      • Every 50th task: 3x points
      • Every 100th task: 10x points
  • Unlocks: Ability to harm specific monsters, specialized equipment
  • Skill Cloak Perk: See table below

Gathering Skills

Mining

  • Purpose: Extract ores from rocks
  • Level Cap: 100
  • Trains By: Mining rocks
  • Resources: Copper, Tin, Iron, Gold, Soma Ore, Vajra Ore, Divya Ore
  • Tools: Pickaxes (Bronze → Divya)
  • Mechanics: Rocks deplete and respawn
  • Skill Cloak Perk: TBD

Fishing

  • Purpose: Catch fish from water sources
  • Level Cap: 100
  • Trains By: Fishing at spots
  • Tools: Fishing rods, nets, harpoons
  • Resources: Various fish (raw, cookable)
  • Skill Cloak Perk: TBD

Woodcutting

  • Purpose: Chop trees for logs
  • Level Cap: 100
  • Trains By: Chopping trees
  • Resources: Normal, Sal, Ashoka, Teak, Sandalwood, Maya, Mahogany, Rosewood
  • Tools: Axes (Bronze → Divya)
  • Skill Cloak Perk: TBD

Hunter

  • Purpose: Trap and catch creatures
  • Level Cap: 100
  • Trains By: Setting traps, tracking creatures
  • Methods:
    • Tracking (Claw Trap): Kasturi Deer (Musk Deer) - drops musk for herblore
    • Box Traps: Golden Mongoose, Agni Beetles (Explosive - Chinchompa equivalent)
    • Bird Traps/Houses: Pigeons (sold to Castle), Celestial Peacock (rare feathers)
    • Net Traps: Young variants, aquatic lizards
  • Resources: Furs, bones, musk, explosive beetles, feathers
  • Skill Cloak Perk: Traps never fail or break, prey attracted to traps

Farming

  • Purpose: Grow crops and herbs
  • Level Cap: 100
  • Trains By: Planting and harvesting
  • Patch Types: Allotments, Herbs, Trees, Fruit Trees, Special
  • Key Crops:
    • Herbs: Sanjeevani (Legendary healing), Soma Vine (Stat boost potions)
    • Flowers: Golden Lotus (Prayer potions), Marigolds
    • Trees: Maya Trees, Mango Trees, Coconut Palms
  • Mechanics: Growth cycles, disease, composting
  • Skill Cloak Perk: 4x instant growth per day

Artisan Skills

Smithing

  • Purpose: Smelt ores and smith equipment
  • Level Cap: 100
  • Trains By: Smelting bars and smithing items
  • Products: Armor, weapons, tools
  • Tiers: Bronze → Iron → Steel → Soma → Vajra → Divya
  • Special: Divya Bars require Soma Bar + Vajra Bar + Divine Essence
  • Skill Cloak Perk: TBD

Crafting

  • Purpose: Create jewelry, leather, and decorative items
  • Level Cap: 100
  • Trains By: Crafting items at crafting stations
  • Products: Rings, necklaces, leather armor, Naga Hide, Makara Hide
  • Skill Cloak Perk: TBD

Fletching

  • Purpose: Create bows and arrows
  • Level Cap: 100
  • Trains By: Making bows, arrows, bolts, darts
  • Products: Shortbows, longbows, greatbows, ammunition
  • Skill Cloak Perk: TBD

Cooking

  • Purpose: Cook raw food into edible food
  • Level Cap: 100
  • Trains By: Cooking food on fires or ranges
  • Mechanics: Burn chance decreases with level
  • Products: Cooked fish, meat, pies, special dishes
  • Skill Cloak Perk: TBD

Ayurveda (Herblore)

  • Purpose: Create potions from herbs and secondaries
  • Level Cap: 100
  • Trains By: Making potions
  • Products: Combat potions, skill potions, specialty potions
  • Herbs: Grimy → Clean → Unfinished Potion → Finished Potion
  • Skill Cloak Perk: TBD

Skill Mechanics

Level Cap

  • Level 100: Mastery (Soft Cap).
  • Level 108: True Mastery (Hard Cap). Total XP: ~35M.

XP Curve

Level RangeModifierNote
1-5020% faster than RSAccelerated early game.
51-80Same as RSStandard mid-game grind.
81-10020% slower than RSExtended mastery phase.
100-10830% slower than RSTrue Mastery. The ultimate grind.

Prestige System

  • Unlocks at level 100

Prestige System

  • Unlocks at level 100
  • 5 prestige tiers per skill
  • +2% XP bonus per prestige tier (up to +10% at P5)
  • Unique perks per tier (see core_differences.md)

Skill Cloaks

  • Awarded at level 100
  • Each cloak has a unique perk (see table below)
SkillCloak Perk
Attack+25% accuracy in all melee styles
Strength+25% melee strength
DefenceWhen about to die, HP stops at 1 and invulnerable for 30s. Cooldown: 30 min
Ranged+25% ranged strength
Magic+25% magic strength
Hitpoints+10 max HP, 3x passive regen rate out of combat
TapasyaHigh prayer bonus, teleport to all Tapasya locations
Slayer+10% Slayer points, teleport to all masters, 10% chance to pick task/length
Mining5% chance to get double ores
Fishing10% chance to catch 2 fish (extra is dropped if no space)
Woodcutting10% chance to get double logs
HunterTraps never fail or break, prey attracted to traps
Farming4x instant growth per day
Smithing5% chance to use no resources (even high-tier and repairs)
Crafting5% chance to use no materials (even high-tier armor and repair secondaries)
Fletching5% chance to use no resources (even high-tier bows and repairs)
CookingNever burn. 70% cook 1 tick faster, 20% 2 ticks, 10% 3 ticks/instant
Ayurveda5% chance to create duplicate brew (sent to bank if no space)

Skills Not Included

The following RS skills are NOT in Legends of Hastinapur:
RS SkillReason
FiremakingNot meaningful enough standalone
RunecraftingReplaced by Bija gathering (integrated)
ConstructionReplaced by Player Owned Ashram (see below)
AgilityReplaced by Fluid Run Energy system
ThievingPlanned (future)
DungeoneeringReplaced by instanced content
DivinationNot applicable
InventionNot applicable
ArchaeologyNot applicable

Player Owned Ashram

Note: This is NOT a trainable skill. It's a gold sink system.

Overview

  • Purpose: Customizable player housing with functional benefits
  • Cost: Gold sink (construction and upgrades cost gold)
  • Integration: Combines features from multiple skills

Skill Integration

FeatureRelated Skill
Altar RoomTapasya (Prayer restoration)
KitchenCooking (Range, storage)
WorkshopCrafting (Crafting bench)
ArmoryFletching (Bow stringing, arrow making)
Portal RoomMagic (Teleportation portals)
GardenFarming (Spirit tree, fairy ring)

Progression

  • Room unlocks based on gold investment and quest completion
  • No XP gained from building (gold sink only)
  • Cosmetic customization available

Document Status: COMPLETE

Last Updated: 2026-01-18