visual storyboard for artist
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Visual Storyboard - Legends of Hastinapur
Character & Environment Concept Guide for 3D Artist
Project: OSRS-style MMORPG with Indian Mythology Theme
Purpose: Visual reference for 3D asset creation
Style: Low-poly, stylized, culturally authentic
Date: 2026-01-05
📐 CHARACTER PROGRESSION
Base Character Concept (Male)

Technical Specs:
- Polygon Count: 2,000-3,000 triangles
- Style: Simple geometric forms, OSRS-inspired
- Proportions: Indian male body type (not Western)
- Base Clothing (Under-Armor):
- Torso: Angavastra (diagonal sash) or simple cotton vest
- Legs: Dhoti (looped traditional wrap)
- Feet: Paduka (wooden sandals) or bare
- Skin Tone: Medium brown (#8B7355)
- Hair: Black, tied back in traditional style
- Cultural Markers: Tilak mark on forehead (U-shape or lines)
Key Features:
- Muscular but not exaggerated build
- Clean topology for animation
- T-pose for rigging
- Modular attachment points for armor
Base Character Concept (Female)
Technical Specs:
- Polygon Count: 2,000-3,000 triangles
- Base Clothing (Under-Armor):
- Torso: Choli (fitted blouse) + Uttariya (shawl)
- Legs: Antariya (lower wrap) or Lehenga (skirt) style
- Style Note: Practical "Virangana" (Warrior Woman) draping, allowing movement.
- Hair: Braid or bun with flowers
- Jewelry: Simple bangles/anklets (baked into geometry)
Design Philosophy:
- Dignified and practical for combat
- Matches the male counterpart in poly-density and style
- Shared animation rig (Humanoid) where possible, or specific feminine animations if needed.
Bronze Tier Warrior

Armor Components:
- Helmet: Bronze with peacock feather plume (300-400 tris)
- Chest: Scale mail with lotus engravings (600-700 tris)
- Legs: Bronze greaves (400-500 tris)
- Weapon: Talwar curved sword (200-300 tris)
Color Palette:
- Primary Bronze: #CD7F32
- Accent Gold: #DAA520
- Plume Red: #DC143C
- Cloth Cream: #F5DEB3
Cultural Elements:
- Peacock feathers (Krishna association)
- Lotus patterns (purity, enlightenment)
- Asymmetrical cloth wrap
- Ornate but practical design
Gold-Plated Royal Warrior

High-Tier Armor:
- Helmet: Ornate with red silk plume
- Chest: Decorated breastplate with mandala patterns
- Weapon: Gada (ceremonial mace)
- Accessories: Shoulder guards, waist ornaments
Color Palette:
- Primary Gold: #FFD700
- Deep Red: #8B0000
- Bronze Accents: #CD7F32
- Royal Purple: #4B0082 (cloth)
Design Philosophy:
- Ceremonial but battle-ready
- Rich detailing without high poly count
- Mandala and sacred geometry patterns
- Kshatriya (warrior caste) aesthetic
⚔️ WEAPON SHOWCASE

Primary Weapons (Commission Priority)
1. Talwar (Curved Sword)
- Length: ~80cm in-game
- Polygon Budget: 200-400 tris
- Materials: Bronze blade, gold hilt
- Details: Ornate guard, peacock motifs
- Cultural Note: Most iconic Indian sword
2. Gada (Mace)
- Type: Heavy club, spherical head
- Polygon Budget: 300-500 tris
- Materials: Carved bronze/iron
- Details: Geometric patterns, weight emphasis
- Cultural Note: Bhima's weapon from Mahabharata
3. Dhanush (Composite Bow)
- Type: Recurve bow
- Polygon Budget: 200-300 tris
- Materials: Wood, decorative peacock feathers
- Details: Ornate string attachment
- Cultural Note: Arjuna's weapon
4. Katar (Punch Dagger)
- Type: H-shaped grip dagger
- Polygon Budget: 150-250 tris
- Materials: Bronze/steel blade
- Details: Unique Indian design
- Use: Secondary/stealth weapon
🏛️ ENVIRONMENT CONCEPTS
Temple & Architecture

Architectural Style:
- Dravidian temple architecture (South Indian)
- Gopuram (pyramid tower) in background
- Carved stone pillars with lotus capitals
- Terracotta tile flooring
Environmental Elements:
- Banyan tree with aerial roots
- Stone carvings, religious symbols
- Warm sunset lighting (orange/gold tones)
- Atmospheric depth
Color Palette:
- Stone Gray: #708090
- Terracotta: #E2725B
- Vegetation Green: #556B2F
- Gold Accents: #DAA520
Skill Interaction Stations

Priority Props:
1. Furnace
- Design: Clay brick structure, open fire pit
- Polygon Budget: 400-600 tris
- Materials: Terracotta clay, glowing embers
- Cultural Style: Traditional Indian clay oven
2. Anvil
- Design: Stone base, bronze anvil top
- Polygon Budget: 300-400 tris
- Materials: Carved stone, bronze
- Details: Tool marks, used appearance
3. Cooking Range
- Design: Tandoor-style clay oven
- Polygon Budget: 400-500 tris
- Materials: Terracotta, fire glow
- Details: Rounded dome, opening
4. Market Stall (Background)
- Design: Wooden frame, silk canopy
- Polygon Budget: 600-800 tris
- Colors: Vibrant reds, oranges, golds
- Details: Flowing cloth, market goods
🎨 ART DIRECTION SUMMARY
Visual Style Goals
Do's:
- ✅ Clean geometric low-poly forms
- ✅ Culturally authentic Indian elements
- ✅ Warm, vibrant color palette
- ✅ Clear silhouettes for gameplay
- ✅ OSRS-inspired stylization
- ✅ Respect for cultural symbols
Don'ts:
- ❌ Generic medieval fantasy aesthetic
- ❌ High-poly realistic detail
- ❌ Western armor designs
- ❌ Cold or muted colors
- ❌ Offensive cultural appropriation
- ❌ Overly cartoonish proportions
Color Palette Reference
Primary Colors:
Bronze Metals: #CD7F32, #B87333
Gold Accents: #DAA520, #FFD700
Skin Tones: #8B7355, #C68642
Fabrics: #DC143C, #F5DEB3, #8B4513
Environment: #708090, #556B2F, #E2725BLighting:
- Warm sunset tones (orange, gold)
- Dramatic shadows for depth
- Ambient occlusion baking recommended
- Avoid flat lighting
🔧 TECHNICAL REQUIREMENTS
Character Deliverables
Base Character:
- Body mesh: 2,000-3,000 tris
- Rigged with standard humanoid skeleton
- 5 animations: Idle, Walk, Run, Attack, Gather
- Format: GLTF/GLB + Blender source files
- Textures: 512x512 or 1024x1024 atlas
Modular Armor (3 samples):
- Helmet: 300-500 tris
- Chest: 600-800 tris
- Legs: 400-500 tris
- Each as separate GLB file
- Attachment points documented
Weapons (3 hero weapons):
- Talwar: 200-400 tris
- Gada: 300-500 tris
- Dhanush: 200-300 tris
Animation Specifications
Required Animations:
- Idle - 1.0 second loop, subtle breathing
- Walk - 0.8 second loop, natural gait
- Run - 0.6 second loop, faster movement
- Attack - 1.0 second, weapon swing
- Gather - 1.5 second, harvesting motion
Technical:
- 30 FPS bake
- Root motion baked
- First frame = last frame (seamless loop)
- Exported with GLTF animations
📋 PRIORITY DELIVERABLES
Phase 1: Core Character
Timeline: Week 1-3
- Base character body (rigged, textured)
- 5 core animations
- 3 sample armor pieces (bronze set)
- 1 weapon (Talwar sword)
Phase 2: Variations (Optional/Future)
Timeline: Week 4+
- 2 additional weapons (Gada, Dhanush)
- Secondary armor tiers (iron, gold)
- NPC character variants
- Environment props (furnace, anvil)
💡 CULTURAL REFERENCE NOTES
Indian Warrior Aesthetics
Mahabharata Era (~3000 BCE - 1000 BCE):
- Dharmic warrior culture
- Late Vedic Era to Iron Age transition
- Vedic religious symbols
- Emphasis on honor, duty (Dharma)
Key Cultural Elements:
- Tilak: Forehead marking (sacred clay/ash)
- Sacred Thread: Yajnopavita for Brahmins
- Peacock: Krishna's association, royalty
- Lotus: Purity, spiritual enlightenment
- Om/Swastika: Sacred symbols (pre-modern meaning)
- Mandala: Sacred geometry, cosmic order
Armor Evolution:
- Early: Leather, padded cloth
- Mid: Bronze scale mail, lamellar
- Late: Iron plating, chain mail
- Always: Flowing cloth elements (dhoti, sashes)
🎯 GAME CONTEXT
How These Assets Are Used
- Character Customization:
- Player starts with base character
- Earns armor through gameplay
- Mix-and-match armor pieces
- 50+ unique combinations possible
- Skill Progression:
- Bronze tier: Early game (Level 1-20)
- Iron tier: Mid game (Level 21-40)
- Gold tier: Late game (Level 41+)
- Combat System:
- OSRS-style click-to-attack
- Weapon determines attack animation
- Armor provides defense bonuses
- World Building:
- Set in ancient Hastinapur city
- Temple architecture for religious areas
- Market stalls for economy
- Skill stations for crafting
✅ ARTIST CHECKLIST
Before starting, confirm understanding of:
- Low-poly constraint (2-3k tris per character)
- Modular system (armor as separate pieces)
- Cultural authenticity requirements
- GLTF export format
- Animation requirements (5 loops)
- Color palette and style reference
- Timeline and milestones
- Payment schedule
Questions? Clarifications?
Contact immediately if anything is unclear about:
- Cultural elements and their meaning
- Technical specifications
- Visual style interpretation
- Timeline feasibility
📞 ADDITIONAL RESOURCES
Provided Separately:
- Full commission brief with legal terms
- Technical specification document
- Payment schedule breakdown
- Revision policy details
External References:
- OSRS character screenshots: [provide links]
- Raji: An Ancient Epic (game): Visual style reference
- Maha
bharata art: Cultural accuracy reference
- Bevy engine docs: Technical integration
STORYBOARD VERSION: 1.0
CREATED: 2026-01-05
PROJECT: Legends of Hastinapur
FOR: 3D Character Artist Commission
CREATED: 2026-01-05
PROJECT: Legends of Hastinapur
FOR: 3D Character Artist Commission
🚀 NEXT STEPS
- Artist reviews this storyboard - Confirm understanding
- Concept sketches - Artist provides 2-3 rough concepts
- Approve direction - Choose preferred approach
- 3D block-out - Artist creates low-poly prototype
- Refinement - Add details, textures, rigging
- Final delivery - Receive assets + source files
Let's create something amazing! 🎨