visual storyboard for artist

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Visual Storyboard - Legends of Hastinapur

Character & Environment Concept Guide for 3D Artist

Project: OSRS-style MMORPG with Indian Mythology Theme
Purpose: Visual reference for 3D asset creation
Style: Low-poly, stylized, culturally authentic
Date: 2026-01-05

📐 CHARACTER PROGRESSION

Base Character Concept (Male)

Base Character Male
Technical Specs:
  • Polygon Count: 2,000-3,000 triangles
  • Style: Simple geometric forms, OSRS-inspired
  • Proportions: Indian male body type (not Western)
  • Base Clothing (Under-Armor):
    • Torso: Angavastra (diagonal sash) or simple cotton vest
    • Legs: Dhoti (looped traditional wrap)
    • Feet: Paduka (wooden sandals) or bare
  • Skin Tone: Medium brown (#8B7355)
  • Hair: Black, tied back in traditional style
  • Cultural Markers: Tilak mark on forehead (U-shape or lines)
Key Features:
  • Muscular but not exaggerated build
  • Clean topology for animation
  • T-pose for rigging
  • Modular attachment points for armor

Base Character Concept (Female)

Technical Specs:
  • Polygon Count: 2,000-3,000 triangles
  • Base Clothing (Under-Armor):
    • Torso: Choli (fitted blouse) + Uttariya (shawl)
    • Legs: Antariya (lower wrap) or Lehenga (skirt) style
    • Style Note: Practical "Virangana" (Warrior Woman) draping, allowing movement.
  • Hair: Braid or bun with flowers
  • Jewelry: Simple bangles/anklets (baked into geometry)
Design Philosophy:
  • Dignified and practical for combat
  • Matches the male counterpart in poly-density and style
  • Shared animation rig (Humanoid) where possible, or specific feminine animations if needed.

Bronze Tier Warrior

Bronze Armor Variant
Armor Components:
  • Helmet: Bronze with peacock feather plume (300-400 tris)
  • Chest: Scale mail with lotus engravings (600-700 tris)
  • Legs: Bronze greaves (400-500 tris)
  • Weapon: Talwar curved sword (200-300 tris)
Color Palette:
  • Primary Bronze: #CD7F32
  • Accent Gold: #DAA520
  • Plume Red: #DC143C
  • Cloth Cream: #F5DEB3
Cultural Elements:
  • Peacock feathers (Krishna association)
  • Lotus patterns (purity, enlightenment)
  • Asymmetrical cloth wrap
  • Ornate but practical design

Gold-Plated Royal Warrior

Gold Armor Variant
High-Tier Armor:
  • Helmet: Ornate with red silk plume
  • Chest: Decorated breastplate with mandala patterns
  • Weapon: Gada (ceremonial mace)
  • Accessories: Shoulder guards, waist ornaments
Color Palette:
  • Primary Gold: #FFD700
  • Deep Red: #8B0000
  • Bronze Accents: #CD7F32
  • Royal Purple: #4B0082 (cloth)
Design Philosophy:
  • Ceremonial but battle-ready
  • Rich detailing without high poly count
  • Mandala and sacred geometry patterns
  • Kshatriya (warrior caste) aesthetic

⚔️ WEAPON SHOWCASE

Traditional Weapons

Primary Weapons (Commission Priority)

1. Talwar (Curved Sword)
  • Length: ~80cm in-game
  • Polygon Budget: 200-400 tris
  • Materials: Bronze blade, gold hilt
  • Details: Ornate guard, peacock motifs
  • Cultural Note: Most iconic Indian sword
2. Gada (Mace)
  • Type: Heavy club, spherical head
  • Polygon Budget: 300-500 tris
  • Materials: Carved bronze/iron
  • Details: Geometric patterns, weight emphasis
  • Cultural Note: Bhima's weapon from Mahabharata
3. Dhanush (Composite Bow)
  • Type: Recurve bow
  • Polygon Budget: 200-300 tris
  • Materials: Wood, decorative peacock feathers
  • Details: Ornate string attachment
  • Cultural Note: Arjuna's weapon
4. Katar (Punch Dagger)
  • Type: H-shaped grip dagger
  • Polygon Budget: 150-250 tris
  • Materials: Bronze/steel blade
  • Details: Unique Indian design
  • Use: Secondary/stealth weapon

🏛️ ENVIRONMENT CONCEPTS

Temple & Architecture

Temple Environment
Architectural Style:
  • Dravidian temple architecture (South Indian)
  • Gopuram (pyramid tower) in background
  • Carved stone pillars with lotus capitals
  • Terracotta tile flooring
Environmental Elements:
  • Banyan tree with aerial roots
  • Stone carvings, religious symbols
  • Warm sunset lighting (orange/gold tones)
  • Atmospheric depth
Color Palette:
  • Stone Gray: #708090
  • Terracotta: #E2725B
  • Vegetation Green: #556B2F
  • Gold Accents: #DAA520

Skill Interaction Stations

Crafting Stations
Priority Props:
1. Furnace
  • Design: Clay brick structure, open fire pit
  • Polygon Budget: 400-600 tris
  • Materials: Terracotta clay, glowing embers
  • Cultural Style: Traditional Indian clay oven
2. Anvil
  • Design: Stone base, bronze anvil top
  • Polygon Budget: 300-400 tris
  • Materials: Carved stone, bronze
  • Details: Tool marks, used appearance
3. Cooking Range
  • Design: Tandoor-style clay oven
  • Polygon Budget: 400-500 tris
  • Materials: Terracotta, fire glow
  • Details: Rounded dome, opening
4. Market Stall (Background)
  • Design: Wooden frame, silk canopy
  • Polygon Budget: 600-800 tris
  • Colors: Vibrant reds, oranges, golds
  • Details: Flowing cloth, market goods

🎨 ART DIRECTION SUMMARY

Visual Style Goals

Do's:
  • ✅ Clean geometric low-poly forms
  • ✅ Culturally authentic Indian elements
  • ✅ Warm, vibrant color palette
  • ✅ Clear silhouettes for gameplay
  • ✅ OSRS-inspired stylization
  • ✅ Respect for cultural symbols
Don'ts:
  • ❌ Generic medieval fantasy aesthetic
  • ❌ High-poly realistic detail
  • ❌ Western armor designs
  • ❌ Cold or muted colors
  • ❌ Offensive cultural appropriation
  • ❌ Overly cartoonish proportions

Color Palette Reference

Primary Colors:
Bronze Metals:   #CD7F32, #B87333
Gold Accents:    #DAA520, #FFD700
Skin Tones:      #8B7355, #C68642
Fabrics:         #DC143C, #F5DEB3, #8B4513
Environment:     #708090, #556B2F, #E2725B
Lighting:
  • Warm sunset tones (orange, gold)
  • Dramatic shadows for depth
  • Ambient occlusion baking recommended
  • Avoid flat lighting

🔧 TECHNICAL REQUIREMENTS

Character Deliverables

Base Character:
  • Body mesh: 2,000-3,000 tris
  • Rigged with standard humanoid skeleton
  • 5 animations: Idle, Walk, Run, Attack, Gather
  • Format: GLTF/GLB + Blender source files
  • Textures: 512x512 or 1024x1024 atlas
Modular Armor (3 samples):
  • Helmet: 300-500 tris
  • Chest: 600-800 tris
  • Legs: 400-500 tris
  • Each as separate GLB file
  • Attachment points documented
Weapons (3 hero weapons):
  • Talwar: 200-400 tris
  • Gada: 300-500 tris
  • Dhanush: 200-300 tris

Animation Specifications

Required Animations:
  1. Idle - 1.0 second loop, subtle breathing
  2. Walk - 0.8 second loop, natural gait
  3. Run - 0.6 second loop, faster movement
  4. Attack - 1.0 second, weapon swing
  5. Gather - 1.5 second, harvesting motion
Technical:
  • 30 FPS bake
  • Root motion baked
  • First frame = last frame (seamless loop)
  • Exported with GLTF animations

📋 PRIORITY DELIVERABLES

Phase 1: Core Character

Timeline: Week 1-3
  • Base character body (rigged, textured)
  • 5 core animations
  • 3 sample armor pieces (bronze set)
  • 1 weapon (Talwar sword)

Phase 2: Variations (Optional/Future)

Timeline: Week 4+
  • 2 additional weapons (Gada, Dhanush)
  • Secondary armor tiers (iron, gold)
  • NPC character variants
  • Environment props (furnace, anvil)

💡 CULTURAL REFERENCE NOTES

Indian Warrior Aesthetics

Mahabharata Era (~3000 BCE - 1000 BCE):
  • Dharmic warrior culture
  • Late Vedic Era to Iron Age transition
  • Vedic religious symbols
  • Emphasis on honor, duty (Dharma)
Key Cultural Elements:
  • Tilak: Forehead marking (sacred clay/ash)
  • Sacred Thread: Yajnopavita for Brahmins
  • Peacock: Krishna's association, royalty
  • Lotus: Purity, spiritual enlightenment
  • Om/Swastika: Sacred symbols (pre-modern meaning)
  • Mandala: Sacred geometry, cosmic order
Armor Evolution:
  • Early: Leather, padded cloth
  • Mid: Bronze scale mail, lamellar
  • Late: Iron plating, chain mail
  • Always: Flowing cloth elements (dhoti, sashes)

🎯 GAME CONTEXT

How These Assets Are Used

  1. Character Customization:
    • Player starts with base character
    • Earns armor through gameplay
    • Mix-and-match armor pieces
    • 50+ unique combinations possible
  2. Skill Progression:
    • Bronze tier: Early game (Level 1-20)
    • Iron tier: Mid game (Level 21-40)
    • Gold tier: Late game (Level 41+)
  3. Combat System:
    • OSRS-style click-to-attack
    • Weapon determines attack animation
    • Armor provides defense bonuses
  4. World Building:
    • Set in ancient Hastinapur city
    • Temple architecture for religious areas
    • Market stalls for economy
    • Skill stations for crafting

✅ ARTIST CHECKLIST

Before starting, confirm understanding of:
  • Low-poly constraint (2-3k tris per character)
  • Modular system (armor as separate pieces)
  • Cultural authenticity requirements
  • GLTF export format
  • Animation requirements (5 loops)
  • Color palette and style reference
  • Timeline and milestones
  • Payment schedule
Questions? Clarifications? Contact immediately if anything is unclear about:
  • Cultural elements and their meaning
  • Technical specifications
  • Visual style interpretation
  • Timeline feasibility

📞 ADDITIONAL RESOURCES

Provided Separately:
  • Full commission brief with legal terms
  • Technical specification document
  • Payment schedule breakdown
  • Revision policy details
External References:
  • OSRS character screenshots: [provide links]
  • Raji: An Ancient Epic (game): Visual style reference
  • Maha
bharata art: Cultural accuracy reference
  • Bevy engine docs: Technical integration

STORYBOARD VERSION: 1.0
CREATED: 2026-01-05
PROJECT: Legends of Hastinapur
FOR: 3D Character Artist Commission

🚀 NEXT STEPS

  1. Artist reviews this storyboard - Confirm understanding
  2. Concept sketches - Artist provides 2-3 rough concepts
  3. Approve direction - Choose preferred approach
  4. 3D block-out - Artist creates low-poly prototype
  5. Refinement - Add details, textures, rigging
  6. Final delivery - Receive assets + source files
Let's create something amazing! 🎨