tutorial progress report
Guide for tutorial progress report
Tutorial Implementation Progress Report
Summary
Tutorial 1 & 2 data structures and UI components are 90% complete. All foundational systems are in place and ready for backend integration.
Completed Components
Data Layer ✅
- 5 NPCs: Mother, Guard Captain, Rishi Bharadwaja, Pishacha, Sphatika Rock
- 21 Items: Quest items, Ayurveda ingredients, 4-tier Tapasya equipment, 5 Bija types
- 3 Dialogue Trees: mother_tutorial.json, guard_captain.json, rishi_bharadwaja.json
- 2 Quest Definitions: tutorial_first_day (5 stages), healing_the_guard (7 stages)
UI Layer ✅
- XP Grant Modal (
xp_grant_modal.rs): Reusable component for skill selection with category filtering
Remaining Work
High Priority
- Ganesha Temple Altar - GameObject interaction for coconut ritual
- Tutorial Quest System Integration - Wire up quest stages to gameplay events
- Combat Tutorial Flow - Pishacha spawning and kill tracking
Medium Priority
- Ayurveda Crafting System - Herblore-style item combination (vial → herb → secondary)
- Tapasya Meditation System - 2 modes (Active/AFK) with equipment bonuses
- Vayu Sthala Platform - Meditation location with altar
Low Priority
- Name Toggle Modal - Post-character-creation UI
- Prayer Activation Tutorial - Guide player through first prayer use
Implementation Notes
XP Grant Modal Usage
// Trigger from item use
events.send(OpenXPGrantModal {
item_name: "Combat Manual".to_string(),
xp_amount: 100,
allowed_categories: vec!["Combat".to_string()],
allowed_skills: None,
});
// Listen for confirmation
for event in confirm_events.read() {
grant_xp(event.skill, event.amount);
}Quest Integration Pattern
// Mother gives coconut
if dialogue_stage == "coconut_given" {
inventory.add_item("coconut", 1);
quest_manager.set_stage("tutorial_first_day", "go_to_temple");
}
// Guard Captain rewards
if quest_stage == "gear_received" {
inventory.add_items(vec![
("bronze_sword", 1),
("leather_body", 1),
("combat_manual", 3),
]);
}Files Created/Modified
loh-libs/data/
npcs.json- 5 NPCs addeditems.json- 21 items addeddialogues/mother_tutorial.json- Newdialogues/guard_captain.json- Newdialogues/rishi_bharadwaja.json- New
loh-game/data/
tutorials.json- 2 quest definitions
loh-game/src/systems/ui/
xp_grant_modal.rs- New modal componentmod.rs- Module exports updated
knowledge-base/implementation/
tutorial_data_summary.md- Detailed spec reference
Next Steps
- ✅ Complete tutorial data (DONE)
- ✅ Create XP Grant Modal (DONE)
- 🔄 Implement game objects (altar, meditation platform)
- 🔄 Wire up quest progression logic
- 🔄 Create Ayurveda/Tapasya gameplay systems
- ⏸️ Integration testing
Status: Ready for gameplay system implementation
Blockers: None
ETA: 60-70% of tutorial functionality can be tested once quest integration is complete
Blockers: None
ETA: 60-70% of tutorial functionality can be tested once quest integration is complete