tutorial progress report

Guide for tutorial progress report

Tutorial Implementation Progress Report

Summary

Tutorial 1 & 2 data structures and UI components are 90% complete. All foundational systems are in place and ready for backend integration.

Completed Components

Data Layer ✅

  • 5 NPCs: Mother, Guard Captain, Rishi Bharadwaja, Pishacha, Sphatika Rock
  • 21 Items: Quest items, Ayurveda ingredients, 4-tier Tapasya equipment, 5 Bija types
  • 3 Dialogue Trees: mother_tutorial.json, guard_captain.json, rishi_bharadwaja.json
  • 2 Quest Definitions: tutorial_first_day (5 stages), healing_the_guard (7 stages)

UI Layer ✅

  • XP Grant Modal (xp_grant_modal.rs): Reusable component for skill selection with category filtering

Remaining Work

High Priority

  1. Ganesha Temple Altar - GameObject interaction for coconut ritual
  2. Tutorial Quest System Integration - Wire up quest stages to gameplay events
  3. Combat Tutorial Flow - Pishacha spawning and kill tracking

Medium Priority

  1. Ayurveda Crafting System - Herblore-style item combination (vial → herb → secondary)
  2. Tapasya Meditation System - 2 modes (Active/AFK) with equipment bonuses
  3. Vayu Sthala Platform - Meditation location with altar

Low Priority

  1. Name Toggle Modal - Post-character-creation UI
  2. Prayer Activation Tutorial - Guide player through first prayer use

Implementation Notes

XP Grant Modal Usage

// Trigger from item use
events.send(OpenXPGrantModal {
    item_name: "Combat Manual".to_string(),
    xp_amount: 100,
    allowed_categories: vec!["Combat".to_string()],
    allowed_skills: None,
});

// Listen for confirmation
for event in confirm_events.read() {
    grant_xp(event.skill, event.amount);
}

Quest Integration Pattern

// Mother gives coconut
if dialogue_stage == "coconut_given" {
    inventory.add_item("coconut", 1);
    quest_manager.set_stage("tutorial_first_day", "go_to_temple");
}

// Guard Captain rewards
if quest_stage == "gear_received" {
    inventory.add_items(vec![
        ("bronze_sword", 1),
        ("leather_body", 1),
        ("combat_manual", 3),
    ]);
}

Files Created/Modified

loh-libs/data/
  • npcs.json - 5 NPCs added
  • items.json - 21 items added
  • dialogues/mother_tutorial.json - New
  • dialogues/guard_captain.json - New
  • dialogues/rishi_bharadwaja.json - New
loh-game/data/
  • tutorials.json - 2 quest definitions
loh-game/src/systems/ui/
  • xp_grant_modal.rs - New modal component
  • mod.rs - Module exports updated
knowledge-base/implementation/
  • tutorial_data_summary.md - Detailed spec reference

Next Steps

  1. ✅ Complete tutorial data (DONE)
  2. ✅ Create XP Grant Modal (DONE)
  3. 🔄 Implement game objects (altar, meditation platform)
  4. 🔄 Wire up quest progression logic
  5. 🔄 Create Ayurveda/Tapasya gameplay systems
  6. ⏸️ Integration testing
Status: Ready for gameplay system implementation
Blockers: None
ETA: 60-70% of tutorial functionality can be tested once quest integration is complete