tutorial art storyboard
Guide for tutorial art storyboard
Tutorial Art Storyboard
1. Environments & Locations
Guard's House (Exterior)
Type: 3D Environment
Description: Small residential home in Hastinapur, player spawn point
Assets Needed:
Description: Small residential home in Hastinapur, player spawn point
Assets Needed:
- House exterior (single-story, modest)
- Door with enterable area marker
- Surrounding path/courtyard
- Mother NPC standing position
Reference Style: OSRS Lumbridge homes, Indic architecture
Ganesha Temple
Type: 3D Environment
Description: Small roadside temple between house and barracks
Assets Needed:
Description: Small roadside temple between house and barracks
Assets Needed:
- Temple structure (open pavilion style)
- Ganesha idol/statue
- Shrine interaction point
- Coconut breaking animation area
- Blessing particle effect (golden glow)
Reference Style: Roadside Ganesha shrines, small mandirs
Infirmary (Interior)
Type: 3D Environment
Description: Medical facility with herb storage, treatment beds
Assets Needed:
Description: Medical facility with herb storage, treatment beds
Assets Needed:
- Interior room layout (2-3 beds)
- Herb shelves/storage
- Mortar & Pestle station
- Rishi Bharadwaja standing position
- Wounded guard bed placement
Reference Style: Ayurvedic clinic, medieval infirmary
Sphatika Mine
Type: 3D Environment
Description: Crystal mine east of Hastinapur
Assets Needed:
Description: Crystal mine east of Hastinapur
Assets Needed:
- Mine entrance/cave opening
- Sphatika crystal nodes (mineable rocks)
- Interior cave tunnels
- Cliffside path leading to Vayu Sthala
Reference Style: OSRS Mining Guild, crystal cave aesthetic
Vayu Sthala (Wind Meditation Platform)
Type: 3D Environment
Description: Outdoor cliffside meditation platform overlooking valley
Assets Needed:
Description: Outdoor cliffside meditation platform overlooking valley
Assets Needed:
- Stone platform/flooring
- Vayu statue (central piece)
- Prayer altar
- Valley vista backdrop
- Wind particle effects (constant ambient)
- Cliff edge safety barriers
Reference Style: Mountain meditation sites, open-air shrines
2. NPCs & Characters
Mother
Type: 3D Character
Animations:
Animations:
- Idle (standing, concerned)
- Talk gesture
- Give item (hand coconut)
Clothing: Simple saree, maternal appearance
Props: Coconut (hand-held)
Props: Coconut (hand-held)
Rishi Bharadwaja
Type: 3D Character
Animations:
Animations:
- Idle (sage meditation pose)
- Talk gesture
- Give item (equipment handoff)
- Healing gesture (treating guard)
Clothing: Orange/white robes, rudraksha mala, tilak
Props: Mortar & pestle (interaction)
Props: Mortar & pestle (interaction)
Guard Captain
Type: 3D Character (Existing, Enhancements)
New Animations:
New Animations:
- Give equipment gesture
- Shop interaction idle
- Trade window open
Wounded Guard
Type: 3D Character / Inventory Item
States:
States:
- Collapsed (on ground, snake bite)
- Carried (inventory item sprite)
- Recovered (standing, healed)
Animations:
- Snake bite reaction
- Lying injured
- Recovery stand-up
3. Items & Props
Coconut (Quest Item)
Type: 2D UI Icon + 3D Prop
Variations:
Variations:
- Inventory icon (whole coconut)
- Hand-held prop (Mother gives)
- Breaking animation (temple interaction)
Combat Manual (XP Book)
Type: 2D UI Icon
Quantity: 3 instances
Design: Scroll/tome with combat symbols
Interaction: Opens XP Grant Modal
Quantity: 3 instances
Design: Scroll/tome with combat symbols
Interaction: Opens XP Grant Modal
Japa Mala (Prayer Beads)
Type: 3D Equipment (Main Hand)
Tiers: Wooden, Sandalwood, Rudraksha, Divine
Visual Variations: Bead color/material changes per tier
Tiers: Wooden, Sandalwood, Rudraksha, Divine
Visual Variations: Bead color/material changes per tier
Yoga Danda (Meditation Staff)
Type: 3D Equipment (Off-Hand)
Tiers: Wooden, Sandalwood, Rudraksha, Divine
Visual Variations: Wood type/carvings per tier
Tiers: Wooden, Sandalwood, Rudraksha, Divine
Visual Variations: Wood type/carvings per tier
Sphatika (Crystal)
Type: 2D UI Icon + 3D Rock Node
Variations:
Variations:
- Ore node (mineable rock)
- Inventory icon (raw crystal)
- Noted version (stack indicator)
Bijas (Mantra Runes)
Type: 2D UI Icons
Elements: Air, Water, Earth, Fire, Chandra
Design: Distinct color/symbol per type
Elements: Air, Water, Earth, Fire, Chandra
Design: Distinct color/symbol per type
- Air: White/silver, wind swirl
- Water: Blue, water droplet
- Earth: Brown, mountain/rock
- Fire: Red/orange, flame
- Chandra: Purple/silver, moon crescent
Sphatika Pouch
Type: 2D UI Icon + 3D Equip
Tiers: Small, Medium, Large, Giant
Design: Bag size increases per tier
Tiers: Small, Medium, Large, Giant
Design: Bag size increases per tier
4. UI Elements
Name Toggle Modal
Type: 2D UI Screen
Components:
Components:
- Title: "Choose Your Experience"
- Option A button: "Authentic (Indic Names)"
- Option B button: "Standard (English Names)"
- Settings indicator: "Can be changed later"
XP Grant Modal
Type: 2D UI Screen
Layout:
Layout:
- Skill grid (17 skills, grouped by category)
- Category headers (Combat/Gathering/Processing with icons)
- Enabled skills (clickable buttons)
- Disabled skills (grayed out)
- XP amount display (e.g., "100 XP")
- Confirm/Cancel buttons
Skills to Design Icons For: Attack, Strength, Defence, Hitpoints, Ranged, Magic, Tapasya, Mining, Fishing, Woodcutting, Hunter, Farming, Smithing, Cooking, Fletching, Ayurveda, Crafting
Tapasya Mode Selection Modal
Type: 2D UI Overlay
Components:
Components:
- Mode 1 preview: "Active - Click for fast XP"
- Mode 2 preview: "AFK - Meditate for more Bijas"
- XP/hr comparison
- User choice buttons
5. Animations & VFX
Coconut Breaking (Temple)
Type: Particle Effect + Animation
Sequence:
Sequence:
- Player approaches shrine
- Use coconut (player animation)
- Coconut shatters (particles)
- Brief blessing glow (golden aura)
Snake Bite (Guard)
Type: Animation Sequence
Sequence:
Sequence:
- Snake lunges (NPC)
- Guard reacts (stumble back)
- Guard collapses (ragdoll/scripted)
- Venom status effect (green pulse on body)
Tapasya Mode 1 (Active Click)
Type: Animation + VFX
Sequence:
Sequence:
- Player raises Japa Mala overhead
- Statue glows (brief flash)
- Sphatika vanishes from inventory
- Bija appears in inventory (sparkle)
Tapasya Mode 2 (AFK Meditate)
Type: Looping Animation + VFX
Sequence:
Sequence:
- Player sits in lotus pose
- Japa Mala/Yoga Danda held in meditation mudra
- Wind particles swirl around player (3-tick loop)
- Periodic glow when conversion happens
Prayer Activation
Type: Animation + VFX
Effect: Overhead prayer icon appears (Protect from Melee symbol)
Effect: Overhead prayer icon appears (Protect from Melee symbol)
6. Additional Requirements
Tutorial Indicators
- Ground markers (glowing path)
- NPC glow (highlight for interaction)
- Entity outline (selected target)
- Quest arrows (pointing to objectives)
Audio (Not Art, but FYI)
- Coconut breaking sound
- Meditation ambience (wind, chimes)
- Prayer activation chime
- XP gain fanfare
Asset Delivery Checklist
3D Models
- Guard's House exterior
- Ganesha Temple structure
- Ganesha statue
- Infirmary interior
- Mortar & Pestle station
- Sphatika Mine (entrance, nodes)
- Vayu Sthala platform
- Vayu statue
- Prayer altar
- Mother NPC (rigged, textured)
- Rishi Bharadwaja NPC (rigged, textured)
- Wounded Guard states
- Coconut (3D prop)
- Japa Mala (4 tiers)
- Yoga Danda (4 tiers)
- Sphatika crystal nodes
2D Icons
- Coconut (inventory)
- Combat Manual
- Japa Mala (4 tiers)
- Yoga Danda (4 tiers)
- Sphatika (raw, noted)
- Sphatika Pouch (4 sizes)
- 5 Bija types (Air, Water, Earth, Fire, Chandra)
- 17 Skill icons (for XP Grant Modal)
Animations
- Mother: Idle, Talk, Give Item
- Rishi: Idle, Talk, Give Item, Heal
- Guard: Snake Bite, Collapse, Recover
- Guard Captain: Give Equipment, Shop Idle
- Player: Coconut Break, Raise Hands (Mode 1), Meditate (Mode 2)
VFX
- Coconut shatter particles
- Blessing glow (golden aura)
- Wind particles (Vayu Sthala ambient)
- Meditation swirl (player aura)
- Sphatika conversion sparkle
- Prayer overhead icon
UI Mockups
- Name Toggle Modal
- XP Grant Modal (full layout)
- Tapasya Mode Selection