parallel ui revamp
Guide for parallel ui revamp
UI/UX Revamp - Parallel Agent Breakdown
Agent 1: Core UI Layout & Styling
Scope
Visual design system, layout fixes, color palette, and main panel structure.
Files to Modify
src/systems/ui/mod.rs(lines 345-615: main panel rendering)src/systems/ui/progression_tracker.rs(move to top-left)
Tasks
1. Fix Orb Layout
Lines: 370-420 in
mod.rs- Replace
allocate_spacewith proper circular constraints - Use
Framewithmin_sizeandmax_sizeset to same value - Add proper centering logic
2. Color Palette Update
Throughout
mod.rs- Replace
rgb(62,53,41)→rgb(25,28,45)(primary BG) - Replace
rgb(40,35,30)→rgb(40,44,60)(secondary BG) - Update orb colors:
- HP:
rgb(220,53,69) - Prayer:
rgb(13,202,240) - Energy:
rgb(123,237,159)
- HP:
3. Move Milestone Tracker
File:
progression_tracker.rs- Change anchor from
RIGHT_BOTTOMtoLEFT_TOP - Adjust positioning vector
- Ensure no z-fighting with other UI
4. Spacing & Typography
Throughout
mod.rs- Standardize padding: 8px, 12px, 16px
- Update heading sizes: 16px bold
- Update body text: 13px regular
- Tab icon spacing: 12px between tabs
5. Tab Visual Feedback
Lines: 430-450, 600-615 (tab rows)
- Add hover tint effect
- Improve selected state (border + glow)
- Add smooth transitions
Deliverables
- Fixed circular orbs
- New color scheme applied
- Milestone tracker in top-left
- Consistent spacing throughout
- Polished tab interactions
Agent 2: Assets & Component Polish
Scope
Icon generation, skill tab improvements, and content area enhancements.
Files to Modify
- Asset files:
assets/logos/*.png src/systems/ui/skills_ui.rssrc/systems/ui/inventory_ui.rs(spacing only)
Tasks
1. Regenerate Skill Icons
Action: Use image generation tool
- Generate 4 icons: Ranged, Slayer, Fletching, Crafting
- Export as proper PNG (not WebP)
- Size: 512x512, transparent background
- Style: Indian mythology theme
- Save directly to:
assets/logos/
Verification:
file assets/logos/Ranged_icon.png
# Should show: PNG image data2. Skills Tab Polish
File:
skills_ui.rs- Add thin XP progress bars below each skill
- Improve grid spacing (16px gaps)
- Better level number styling
- Ensure icons use new assets
Example XP bar code:
let xp_progress = (current_xp - xp_for_current) / (xp_for_next - xp_for_current);
ui.add(egui::ProgressBar::new(xp_progress)
.desired_height(3.0)
.fill(egui::Color32::from_rgb(255,200,87)));3. Combat Tab Improvements
File:
mod.rs (lines 460-530, Combat content area)- Add weapon icon next to name
- Improve attack style button layout
- Better visual hierarchy
4. Tooltip Enhancements
Files:
skills_ui.rs, mod.rs- Richer orb tooltips (show max values, percentages)
- Skill tooltips show XP needed for next level
- Item tooltips in inventory
5. Content Area Padding
File:
mod.rs (line 565: content frame)- Increase inner margin to 12px
- Add section separators where appropriate
Deliverables
- 4 working PNG icons
- Skills tab with XP bars
- Improved tooltips
- Polished content areas
Coordination Points
Shared Constants
Create
src/systems/ui/constants.rs:// Agent 1 creates this file, Agent 2 uses it
pub const COLOR_PRIMARY_BG: egui::Color32 = egui::Color32::from_rgb(25, 28, 45);
pub const COLOR_SECONDARY_BG: egui::Color32 = egui::Color32::from_rgb(40, 44, 60);
pub const COLOR_ACCENT_GOLD: egui::Color32 = egui::Color32::from_rgb(255, 200, 87);
// ... etcMerge Order
- Agent 2 completes asset generation first (no code conflicts)
- Agent 1 merges layout changes
- Agent 2 merges component polish on top
Testing
Both agents verify:
cargo check --bin legends_client
cargo run --bin legends_clientTimeline
- Phase 1 (Parallel):
- Agent 1: Orbs + Colors (30 min)
- Agent 2: Icons (30 min)
- Phase 2 (Parallel):
- Agent 1: Spacing + Tabs (20 min)
- Agent 2: Skills polish (20 min)
- Phase 3 (Sequential):
- Agent 1 merges → Agent 2 merges
Total: ~50 minutes parallel + 10 min merge = 1 hour