boons

Guide for boons

Boon System Design

Purpose: A "Perk Shop" currency system rewarding total account progress (Levels + Quests) with permanent utility unlocks.

💎 Boon Points Calculation

To prevent players from losing access to Boons when they Prestige (and reset levels), we use "Effective Total Level".

Formula

Boon_Points = (Effective_Total_Level / 10) + (Quest_Points * 2)

Where:
Effective_Total_Level = Current_Total_Level + (Sum_Prestige_Levels * 107)
Why 107? When a skill resets from Level 108 to Level 1, you lose 107 levels. The Prestige multiplier adds exactly those 107 levels back virtually, ensuring your Boon Points never decrease upon prestiging.
Quest Persistence Quests DO NOT reset on Prestige. They are a one-time completion. You keep your Quest Points (and the Boon Points derived from them) forever.

📜 Boon Unlocks (The Store)

Boons are Permanent Unlocks. They cannot be refunded.

Tier 1 (Cost: 50 Points)

  • Wayfarer: Teleport spells cost 0 Runes/Bija (Standard Book only).
  • Lightfooted: Run Energy drains 10% slower.
  • Chemist: Potions last 20% longer (e.g., Overloads).
  • Deep Pockets: Coin pouches (NPC drops) auto-loot to wallet.

Tier 2 (Cost: 100 Points)

  • Magnetism: Non-stackable drops (like Bones/Hides) have 20% chance to note automatically.
  • Botanist: Farming yield +5% (Stacks with other bonuses).
  • High Alchemy: "Low Alchemy" spell converts to "High Alchemy" value (Free upgrade).
  • Adrenaline: Special Attack regenerates 10% faster (30s -> 27s).

Tier 3 (Cost: 200 Points)

  • Divine Banker: Access Bank Chests in Guilds without requirement.
  • Slayer Instinct: Choice of 3 Slayer Tasks instead of 1 (when getting new task).
  • Efficiency: Smithing/Crafting actions are 1 tick faster (0.6s).
  • Master Chef: Burn chance reduced to 0% continuously (Cooking Gauntlets effect passive).

🛡️ Anti-Overlap Checks

  • Vs Prestige: Prestige gives Stats (Accuracy, Damage) and Global Luck. Boons give Utility (Convenience, Speed). No overlap.
  • Vs Skill Capes: Skill Capes give niche perks (e.g., Fishing Cape = Double Fish). Boons are broader or distinct (e.g., Magnetism = Note drops).