astra combat

Guide for astra combat

Astra Combat System

Reference: Implementation in loh-game/src/systems/combat/

Overview

Astras are divine projectiles fired from Greatbows, creating a unique hybrid combat system that combines Magic and Ranged skills.

Greatbow Weapons

Greatbows require both Ranged and Magic levels to wield, enforcing the hybrid playstyle.
GreatbowAttack RangedRanged StrLevel ReqRarity
Bamboo Greatbow20101 Ranged, 1 MagicCommon
Iron Greatbow352020 Ranged, 20 MagicCommon
Meteoric Greatbow603550 Ranged, 50 MagicUncommon
Celestial Greatbow855070 Ranged, 70 MagicRare
Pinaka (Chaos)1152585 Ranged, 85 MagicLegendary

Astra Projectiles

Astras are divine ammo requiring massive Bija investments (~150 total per shot).
AstraEffectBija Cost
AgneyastraFire DoT (5 ticks, 10%/tick)100 fire_bija + 50 rudra_bija
VarunastraFreeze (50% speed reduction, 3 ticks)100 water_bija + 50 indra_bija
BrahmastraPiercing (ignores 30% defense)100 earth_bija + 50 vishnu_bija
PashupatastraDevastation (150% damage)50 fire_bija + 50 rudra_bija + 50 yama_bija

Hybrid Damage Scaling

Astra Damage = Base × (Magic × 0.5 + Ranged × 0.5) × Greatbow_Modifier
StatContribution
Magic Level50% of scaling
Ranged Level50% of scaling
Greatbow Ranged StrengthHard damage cap

Bija Types Reference

CategoryBijas
Elementalair_bija, water_bija, earth_bija, fire_bija
Deitychandra_bija, rahu_bija, hanuman_bija, vishnu_bija, rudra_bija, yama_bija, kali_bija, indra_bija

Acquisition

Item TypeDrop RateSource
Astra Scroll1/20,000Tapasya activities (+50% Active bonus)
Divine Weapon1/150,000Tapasya activities (+50% AFK bonus)

UI: Mantra Book

Toggle: M key
  • Displays available Astras
  • Shows Bija costs with inventory counts
  • Color-coded affordability (green/red)
  • Selection persists until fired or cleared