Astra Combat System
Overview
Astras are divine projectiles fired from Greatbows, creating a unique hybrid combat system that combines Magic and Ranged skills.
Greatbow Weapons
Greatbows require both Ranged and Magic levels to wield, enforcing the hybrid playstyle.
| Greatbow | Attack Ranged | Ranged Str | Level Req | Rarity |
|---|
| Bamboo Greatbow | 20 | 10 | 1 Ranged, 1 Magic | Common |
| Iron Greatbow | 35 | 20 | 20 Ranged, 20 Magic | Common |
| Meteoric Greatbow | 60 | 35 | 50 Ranged, 50 Magic | Uncommon |
| Celestial Greatbow | 85 | 50 | 70 Ranged, 70 Magic | Rare |
| Pinaka (Chaos) | 115 | 25 | 85 Ranged, 85 Magic | Legendary |
Astra Projectiles
Astras are divine ammo requiring massive Bija investments (~150 total per shot).
| Astra | Effect | Bija Cost |
|---|
| Agneyastra | Fire DoT (5 ticks, 10%/tick) | 100 fire_bija + 50 rudra_bija |
| Varunastra | Freeze (50% speed reduction, 3 ticks) | 100 water_bija + 50 indra_bija |
| Brahmastra | Piercing (ignores 30% defense) | 100 earth_bija + 50 vishnu_bija |
| Pashupatastra | Devastation (150% damage) | 50 fire_bija + 50 rudra_bija + 50 yama_bija |
Hybrid Damage Scaling
Astra Damage = Base × (Magic × 0.5 + Ranged × 0.5) × Greatbow_Modifier
| Stat | Contribution |
|---|
| Magic Level | 50% of scaling |
| Ranged Level | 50% of scaling |
| Greatbow Ranged Strength | Hard damage cap |
Bija Types Reference
| Category | Bijas |
|---|
| Elemental | air_bija, water_bija, earth_bija, fire_bija |
| Deity | chandra_bija, rahu_bija, hanuman_bija, vishnu_bija, rudra_bija, yama_bija, kali_bija, indra_bija |
Acquisition
| Item Type | Drop Rate | Source |
|---|
| Astra Scroll | 1/20,000 | Tapasya activities (+50% Active bonus) |
| Divine Weapon | 1/150,000 | Tapasya activities (+50% AFK bonus) |
UI: Mantra Book
Toggle: M key
- Displays available Astras
- Shows Bija costs with inventory counts
- Color-coded affordability (green/red)
- Selection persists until fired or cleared