approved features

Guide for approved features

Approved Differentiation Features - Detailed Specification (v2)

Key Changes from RS

  • Level cap: 100 (not 99)
  • Tick rate: 0.4s (not 0.6s)
  • Prestige: 5 tiers with skill benefits + XP bonus
  • Divya bar: Crafted from all previous bars

Combat System

1. Tick Rate: 0.4s

  • Combat 50% faster than RS (0.6s)
  • All timing references use ticks (1 tick = 0.4s)

2. Stance System

StanceAttackDefenseSpecial
Offensive+10%-10%Faster spec regen
Defensive-10%+10%+50% parry chance
Balanced0%0%+10% accuracy

3. Combo & Critical Hits

Combo: Consecutive hits build multiplier (1.0 → 1.25 max at 5 hits)
Critical (Vajra+ only):
TierCrit ChanceCrit Damage
Vajra5% + 0.05%/level1.50x
Divya10% + 0.05%/level1.75x
Legendary15%2.00x

4. Dodge

  • Based on Defense level: dodge_chance = defense_level * 0.1%
  • Visual: Dodge splat (like hit splat, different color)
  • Max 10% at level 100

5. Parry (Shield/Katar)

  • Chance: 5% + defense_level * 0.05% + shield_bonus
  • On parry: 50% damage reduction, 25% reflect, 1 tick stun (0.4s)

Combat Formulae

Accuracy Roll

hit_chance = 0.5 + (effective_attack - effective_defense) / 200
hit_chance = clamp(0.05, 0.95)

Max Hit

base = floor(strength_level * (1 + equipment_bonus/64))
max_hit = base * stance_mult * combo_mult * crit_mult

Progression System

Level Cap: 100

  • Differentiates from RS's 99
  • XP for level 100 ~18M (20% more than RS 99)

Prestige System (5 Tiers)

Unlock: At level 100 Per prestige: +1% XP bonus (caps at +5%)

Prestige Tier Benefits (per skill)

TierBenefit Example (Mining)
P1+5% ore yield
P2+10% gem chance
P3Reduced rock depletion
P4Double ore chance
P5Unique ability unlock
Prestige in XP Formula:
xp_multiplier = 1 + (prestige_count * 0.01)  # 1-5%
total_xp = base_xp * xp_multiplier

Dynamic XP Curve

Level RangeModifier
1-500.8x (20% faster)
51-801.0x (same)
81-1001.2x (20% slower)

Milestone Rewards (Every 10 levels to 100)

LevelReward
10, 30, 50, 70, 90Ability unlock
20, 40, 60, 80+5% efficiency
100Skillcape + emote

Item Durability (Mid-Late Game)

Applies To: Level 50+ equipment

Repair Materials (No Coins)

TierMaterials Required
Soma5x Soma Ore
Vajra3x Vajra Ore + 2x Gems
Divya2x Divya Bars + Divine Essence
LegendaryBoss-specific drop

Smithing: Bar Progression

Divya Bar (Combination Bar)

Divya Bar = 1x Soma Bar + 1x Vajra Bar + 1x Divine Essence

Soma & Vajra Smelting

BarRecipe
BronzeCopper Ore + Tin Ore
IronIron Ore
SteelIron Ore + Coal
GoldGold Ore
SomaSoma Ore + 2x Coal
VajraVajra Ore + 3x Coal + Cut Gem
DivyaSoma Bar + Vajra Bar + Divine Essence

Monster Journal

Kill Milestones

KillsReward
10Stats revealed
50Drop table revealed
100+5% damage vs type
500Title unlock
1000Double pet chance

Area Completion Bonus

Collect all drop logs from monsters in an area:
AreaCompletion Reward
Starter Zone+5% XP in area
Forest RegionPet variant unlock
Mountain RegionRare cosmetic
DungeonUnique ability

Skilling Spells (Bija Combinations)

Spell System

Uses same Bija combinations as combat magic (Elemental + Catalytic):
SpellBijasSkill AffectedEffect
Furnace Flame2 Fire + 1 CatalyticSmithing50% faster smelting
Fisherman's Fortune2 Water + 1 CatalyticFishing+25% catch rate
Fertile Earth2 Earth + 1 CatalyticFarmingInstant growth tick
Windfall2 Air + 1 CatalyticWoodcuttingGuaranteed double log
Chef's Precision1 Fire + 1 Water + 1 Cat.CookingNo burn for 30s
Miner's Sight1 Earth + 1 Air + 1 Cat.MiningSee ore veins

Duration/Charges

  • Most spells last 30-60 seconds
  • Higher tier spells require more Bijas

Boon Points System (Replaces Karma)

Earning Boon Points

boon_points = (total_level / 10) + (quest_points * 2)
Example: 1500 total level + 200 quest points = 150 + 400 = 550 Boon Points

Unlockable Abilities

Tier 1: Early Game (50-150 points)

CostAbilityEffect
50Ashram RecallTeleport to your home location instantly (no cooldown)
100Spell Saver5% chance to not consume Bijas on cast
150Extended BuffsPotion/buff durations extended by 20%

Tier 2: Mid Game (200-400 points)

CostAbilityEffect
200Portable BankAccess bank anywhere (3 uses/day)
250Death's WardKeep 1 extra item on death
300Swift Learner+5% XP gain on all skills permanently
400Relic Hunter+15% rare drop rate from all monsters

Tier 3: Late Game (500-800 points)

CostAbilityEffect
500Master Crafter10% chance to not consume materials when crafting
600Soul BondPet collects loot automatically
700Deep Pockets+4 inventory slots (32 total)
800Infinite Bija10% chance to not consume Bijas when casting

Tier 4: End Game (1000+ points)

CostAbilityEffect
1000Combat Mastery+5% accuracy and damage permanently
1250Prestige Master+2% extra XP per prestige (instead of 1%)
1500True ImmortalNever lose items on death
2000Avatar's BlessingAll skillcape perks active simultaneously

Spending Rules

  • Boon Points consumed on unlock
  • Permanent unlocks (never lost)
  • Can save for higher tiers
  • Some abilities stack with equipment


Death Mechanics: Yamaraj's Court

Concept: Death is not instant respawn. You are transported to Yamaraj's Court (purgatory).
Process:
  1. On Death: Player teleports to Yamaraj's Court (instanced area).
  2. Items: All non-protected items are held by Yamaraj.
  3. Reclaim: Speak to Yamaraj to reclaim items.
    • Cost: A small "Karmic Debt" fee (Gold or Boon Points) relative to item value.
    • Free: First 3 deaths/day are free (Mercy).
  4. Return: Portal behind Yamaraj returns you to your respawn point (Ashram).
Risk: If you die inside a dangerous instance (like a Raid), Yamaraj retrieves items but charges double.

Inventory: Expandable Grid (6x5)

  • Base Size: 30 slots (6 rows × 5 columns) - Differs from RS 4x7 (28)
  • Expansion:
    • Row 1 (Slots 31-35): Unlock via Boon Points (Tier 3)
    • Row 2 (Slots 36-40): Purchase with Bonds
    • Row 3 (Slots 41-45): Purchase with Bonds
    • Row 4 (Slots 46-50): Purchase with Bonds
  • Max Size: 50 slots

Prayer System: Classic Drain

  • Mechanic: 100% Damage Block (Protection Prayers)
  • Drain Rate: Standard drain over time (like RS).
  • Modification: Drain rate scales slightly with monster combat level (harder enemies drain prayer faster).
  • Reasoning: Keeps familiar "safe" feeling but adds pressure in high-level encounters.

Death System: Yamaraj's Court

Concept: Purgatory holding area. Respawn Point: Returns you to your current bound respawn point.
  • Default: Ashram (Tutorial Island/Start).
  • Unlocks: Change respawn point via Quests and Achievement Diaries (e.g., Respawn in Kashi after "Holy City" quest).
Item Reclaim: Pay fee to Yamaraj to retrieve items.

Retained & Renamed Systems

Grand Bazaar (formerly GE)

  • Name: Grand Bazaar
  • Function: Centralized player trading hub.
  • Differentiation: Located in major cities (Kashi), not just one spot.

Player Owned Ashram (formerly POH)

  • Name: Player Owned Ashram (or "Patashala" for scholar builds)
  • Function: Customizable player housing via Construction skill.
  • Differentiation: Spiritual/meditative theme vs Western mansion.

Skill Cloak (formerly Skillcape)

  • Name: Skill Cloak
  • Function: Level 100 mastery reward per skill.
  • Note: Still has perks/emotes like RS, just renamed.

Regional Challenges (formerly Achievement Diary)

  • Name: Regional Challenges
  • Function: Area-specific task lists with tiered rewards.
  • Tiers: Novice, Journeyman, Expert, Master (replaces Easy/Medium/Hard/Elite).

PvP Zone: Tripura (formerly Wilderness)

  • Name: Tripura (The ruined demon cities destroyed by Shiva)
  • Status: Deferred. No PvP zones in initial release.
  • Theme: Ashen wasteland, remnants of divine destruction.

Run Energy: Fluid Stamina

  • Mechanic: Sprinting drains energy.
  • Recovery: Fast (recovers fully in ~15-20s when walking/idle).
  • Weight: Impact of inventory weight is on drain rate, not recovery time.
    • Light gear = Sprint longer.
    • Heavy gear = Sprint shorter (but recover just as fast).
  • Goal: Encourages active movement without the "walking simulator" punishment.

Implementation Priority

FeatureEffortImpactPriority
Level 100 capLowHighP0
0.4s tick rateLowHighP0
Prayer Rework (Resistance)MediumHighP1
Death System (Yamaraj)MediumHighP1
Prestige systemMediumHighP1
Combo/CritMediumHighP1
Divya combination barLowMediumP1
Skill synergiesLowMediumP2
Monster JournalMediumHighP2
Skilling spellsMediumHighP2
Boon PointsMediumHighP2
Dodge/ParryMediumMediumP3
Item DurabilityMediumMediumP4

Social & Group Content

See full design: group_activities.md
ActivityTypeInspirationHook
Rakshasa InvasionDynamic Public EventGW2 Events / ESO DolmensSpontaneous co-op, scaling rewards
Mandala ChartsTreasure HuntFF14 Maps / RS CluesGambling thrill, shared loot
Divine CaravansEscort MissionSilkroad / AlbionPvPvE risk vs reward
Temple RestorationCo-op SkillingECO / RS Shooting StarSocial skilling efficiency
Sangha MissionsGuild GoalsWOW Guild WeeklyCommunity bonding