approved features
Guide for approved features
Approved Differentiation Features - Detailed Specification (v2)
Key Changes from RS
- Level cap: 100 (not 99)
- Tick rate: 0.4s (not 0.6s)
- Prestige: 5 tiers with skill benefits + XP bonus
- Divya bar: Crafted from all previous bars
Combat System
1. Tick Rate: 0.4s
- Combat 50% faster than RS (0.6s)
- All timing references use ticks (1 tick = 0.4s)
2. Stance System
3. Combo & Critical Hits
Combo: Consecutive hits build multiplier (1.0 → 1.25 max at 5 hits)
Critical (Vajra+ only):
4. Dodge
- Based on Defense level:
dodge_chance = defense_level * 0.1% - Visual: Dodge splat (like hit splat, different color)
- Max 10% at level 100
5. Parry (Shield/Katar)
- Chance:
5% + defense_level * 0.05% + shield_bonus - On parry: 50% damage reduction, 25% reflect, 1 tick stun (0.4s)
Combat Formulae
Accuracy Roll
hit_chance = 0.5 + (effective_attack - effective_defense) / 200
hit_chance = clamp(0.05, 0.95)Max Hit
base = floor(strength_level * (1 + equipment_bonus/64))
max_hit = base * stance_mult * combo_mult * crit_multProgression System
Level Cap: 100
- Differentiates from RS's 99
- XP for level 100 ~18M (20% more than RS 99)
Prestige System (5 Tiers)
Unlock: At level 100
Per prestige: +1% XP bonus (caps at +5%)
Prestige Tier Benefits (per skill)
Prestige in XP Formula:
xp_multiplier = 1 + (prestige_count * 0.01) # 1-5%
total_xp = base_xp * xp_multiplierDynamic XP Curve
Milestone Rewards (Every 10 levels to 100)
Item Durability (Mid-Late Game)
Applies To: Level 50+ equipment
Repair Materials (No Coins)
Smithing: Bar Progression
Divya Bar (Combination Bar)
Divya Bar = 1x Soma Bar + 1x Vajra Bar + 1x Divine EssenceSoma & Vajra Smelting
Monster Journal
Kill Milestones
Area Completion Bonus
Collect all drop logs from monsters in an area:
Skilling Spells (Bija Combinations)
Spell System
Uses same Bija combinations as combat magic (Elemental + Catalytic):
Duration/Charges
- Most spells last 30-60 seconds
- Higher tier spells require more Bijas
Boon Points System (Replaces Karma)
Earning Boon Points
boon_points = (total_level / 10) + (quest_points * 2)Example: 1500 total level + 200 quest points = 150 + 400 = 550 Boon Points
Unlockable Abilities
Tier 1: Early Game (50-150 points)
Tier 2: Mid Game (200-400 points)
Tier 3: Late Game (500-800 points)
Tier 4: End Game (1000+ points)
Spending Rules
- Boon Points consumed on unlock
- Permanent unlocks (never lost)
- Can save for higher tiers
- Some abilities stack with equipment
Death Mechanics: Yamaraj's Court
Concept: Death is not instant respawn. You are transported to Yamaraj's Court (purgatory).
Process:
- On Death: Player teleports to Yamaraj's Court (instanced area).
- Items: All non-protected items are held by Yamaraj.
- Reclaim: Speak to Yamaraj to reclaim items.
- Cost: A small "Karmic Debt" fee (Gold or Boon Points) relative to item value.
- Free: First 3 deaths/day are free (Mercy).
- Return: Portal behind Yamaraj returns you to your respawn point (Ashram).
Risk: If you die inside a dangerous instance (like a Raid), Yamaraj retrieves items but charges double.
Inventory: Expandable Grid (6x5)
- Base Size: 30 slots (6 rows × 5 columns) - Differs from RS 4x7 (28)
- Expansion:
- Row 1 (Slots 31-35): Unlock via Boon Points (Tier 3)
- Row 2 (Slots 36-40): Purchase with Bonds
- Row 3 (Slots 41-45): Purchase with Bonds
- Row 4 (Slots 46-50): Purchase with Bonds
- Max Size: 50 slots
Prayer System: Classic Drain
- Mechanic: 100% Damage Block (Protection Prayers)
- Drain Rate: Standard drain over time (like RS).
- Modification: Drain rate scales slightly with monster combat level (harder enemies drain prayer faster).
- Reasoning: Keeps familiar "safe" feeling but adds pressure in high-level encounters.
Death System: Yamaraj's Court
Concept: Purgatory holding area.
Respawn Point: Returns you to your current bound respawn point.
- Default: Ashram (Tutorial Island/Start).
- Unlocks: Change respawn point via Quests and Achievement Diaries (e.g., Respawn in Kashi after "Holy City" quest).
Item Reclaim: Pay fee to Yamaraj to retrieve items.
Retained & Renamed Systems
Grand Bazaar (formerly GE)
- Name: Grand Bazaar
- Function: Centralized player trading hub.
- Differentiation: Located in major cities (Kashi), not just one spot.
Player Owned Ashram (formerly POH)
- Name: Player Owned Ashram (or "Patashala" for scholar builds)
- Function: Customizable player housing via Construction skill.
- Differentiation: Spiritual/meditative theme vs Western mansion.
Skill Cloak (formerly Skillcape)
- Name: Skill Cloak
- Function: Level 100 mastery reward per skill.
- Note: Still has perks/emotes like RS, just renamed.
Regional Challenges (formerly Achievement Diary)
- Name: Regional Challenges
- Function: Area-specific task lists with tiered rewards.
- Tiers: Novice, Journeyman, Expert, Master (replaces Easy/Medium/Hard/Elite).
PvP Zone: Tripura (formerly Wilderness)
- Name: Tripura (The ruined demon cities destroyed by Shiva)
- Status: Deferred. No PvP zones in initial release.
- Theme: Ashen wasteland, remnants of divine destruction.
Run Energy: Fluid Stamina
- Mechanic: Sprinting drains energy.
- Recovery: Fast (recovers fully in ~15-20s when walking/idle).
- Weight: Impact of inventory weight is on drain rate, not recovery time.
- Light gear = Sprint longer.
- Heavy gear = Sprint shorter (but recover just as fast).
- Goal: Encourages active movement without the "walking simulator" punishment.
Implementation Priority
Social & Group Content
See full design: group_activities.md