Skill Mechanics
Guide for Skill Mechanics
Skill Mechanics Reference
Complete mechanical breakdown of all 16 skills in Legends of Hastinapur.
Combat Skills
Attack
- Function: Increases accuracy with melee weapons
- Training: Deal damage using Accurate stance (4 XP per damage)
- Unlocks: Better swords, maces, spears at 10/20/30/40/50/60/70
- Mechanics: Higher Attack = higher hit chance with melee
Strength
- Function: Increases max hit with melee weapons
- Training: Deal damage using Aggressive stance (4 XP per damage)
- Unlocks: Two-handed weapons at various levels
- Mechanics: Higher Strength = higher damage rolls
Defense
- Function: Reduces hit probability and max damage taken
- Training: Deal damage using Defensive stance (4 XP per damage)
- Unlocks: Armor tiers at 1/10/20/30/40/50/60/70
- Mechanics: Higher Defense = lower enemy accuracy + lower max hit from enemies
Hitpoints
- Function: Your HP pool (max 108 at level 108)
- Training: Gain 1.33 HP XP for every 1 damage dealt
- Unlocks: N/A (always active)
- Mechanics: Level 1 = 10 HP, Level 99 = 99 HP, Level 108 = 108 HP
Ranged
- Function: Accuracy and damage with bows/crossbows
- Training: Deal damage with ranged weapons (4 XP per damage)
- Unlocks: Better bows at 1/10/20/30/40/50/60/70
- Mechanics: Distance-based combat, ammo required
Magic
- Function: Spell effectiveness
- Training: Cast spells (XP varies by spell)
- Unlocks: Spells at various levels
- Mechanics: Elemental runes required, combat + utility spells
Prayer
- Function: Activate divine buffs
- Training: Bury bones, complete prayer quests
- Unlocks: Prayers at 1/10/20/30/40/50/60/70
- Mechanics: Drain prayer points, recharge at altars
Gathering Skills
Mining
- Function: Extract ores from rocks
- Training: Click rocks, wait for ore (20-100 XP per ore)
- Tool: Pickaxe (Bronze→Iron→Steel→Mithril→Adamant→Rune)
- Resources: Copper, Tin, Iron, Coal, Gold, Mithril, Adamant
- Mechanics:
- Success rate based on Mining level + pickaxe tier
- Ore respawns after depletion
- Higher level = faster mining
Woodcutting
- Function: Chop trees for logs
- Training: Click trees, wait for logs (25-200 XP per log)
- Tool: Axe (Bronze→Iron→Steel→Mithril→Adamant→Rune)
- Resources: Normal, Oak, Teak, Maple, Sandalwood
- Mechanics:
- Success rate based on Woodcutting level + axe tier
- Trees deplete and respawn
- Higher level = faster chopping
Fishing
- Function: Catch fish from spots
- Training: Click fishing spots, wait for fish (10-100 XP per fish)
- Tools: Small Net (1), Fishing Rod (5), Harpoon (35)
- Fish: Shrimp, Rohu, Pomfret, Catfish, Goonch
- Mechanics:
- Success rate based on Fishing level
- No tool upgrades (tools unlock by level)
- Different spots for different fish
Hunting
- Function: Catch animals/creatures
- Training: Set traps, track animals (various XP)
- Tools: Snares, box traps, nets
- Resources: Rabbit fur, bird nests, rare pelts
- Mechanics:
- Passive trapping (set and wait)
- Active tracking for big game
- Higher level = rarer catches
Production Skills
Cooking
- Function: Turn raw food into healing items
- Training: Cook food on fires/ranges (various XP)
- Tools: Tinderbox (for fires), cooking ranges (better success)
- Foods: Rohu, Katla, Hilsa, Pomfret, Surmai (heals 3-14 HP)
- Mechanics:
- Burn chance decreases with level
- Ranges reduce burn chance vs fires
- Each fish has "stops burning at" level
Smithing
- Function: Forge weapons and armor
- Training: Smelt ores, smith items (various XP)
- Tools: Furnace (smelting), Anvil (smithing)
- Products: Bronze→Iron→Steel→Mithril→Adamant weapons/armor
- Mechanics:
- Ore + coal ratios (Iron = 1:0, Steel = 1:2)
- XP based on item complexity
- Level requirements to smith each tier
Crafting
- Function: Create items (jewelry, pottery, etc.)
- Training: Craft various items (various XP)
- Tools: Chisel, needle, molds
- Products: Rings, amulets, armor pieces
- Mechanics:
- Different materials = different products
- Level unlocks new recipes
- Some items require multiple steps
Fletching
- Function: Create bows and arrows
- Training: String bows, fletch arrows (various XP)
- Tools: Knife (cutting), bowstring (stringing)
- Products: Shortbows, longbows, arrows
- Mechanics:
- Logs → unstrung bow → strung bow
- Arrows: shaft + heads + feathers
- Higher level = better bows
Support Skills
Herbalism (NEW)
- Function: Brew potions and Ayurvedic remedies
- Training: Brew potions at brewing stations (various XP)
- Tools: Mortar & pestle, brewing station
- Products: Low tier (Guard Captain) → Mid tier (farmed) → High tier (boss drops)
- Mechanics:
- Primary ingredient (herb) + secondary (monster drop)
- Level requirements per tier (1/30/60)
- XP reward per successful brew
Farming (NEW)
- Function: Grow herbs for Herbalism
- Training: Plant seeds, harvest herbs (various XP)
- Tools: Seed dibber, rake, watering can
- Products: Tulsi, Ashwagandha, Brahmi, Amla, Saffron, Giloy
- Mechanics:
- Plant seeds in patches
- Growth time: 20-40 minutes
- Harvest yields: 3-6 herbs per patch
- Disease chance (reduce with compost)
Tapasya (Prayer Enhancement)
- Function: Generate prayer energy through meditation
- Training: Meditate at sacred sites (passive XP)
- Tools: Prayer mat, sacred location
- Products: Prayer restore, prayer buffs
- Mechanics:
- Passive training (AFK-able)
- Converts time → prayer energy
- Sacred sites give bonus XP
XP Formulas
Combat Skills
XP = damage_dealt × 4
Hitpoints XP = damage_dealt × 1.33Gathering Skills
XP = base_xp × (1 + tool_bonus)
Tool bonus: Bronze 0%, Iron 5%, Steel 10%, etc.Production Skills
XP = recipe_base_xp × product_tier_multiplierLevel Requirements
Vertical Slice (1-50)
- All skills trainable to 50
- Basic recipes/methods unlocked
- F2P cap demonstration
Post-Vertical Slice (50-99)
- Advanced methods (Members)
- Elite recipes
- Rare resource access
Endgame (99-120)
- Virtual levels
- Prestige methods
- Completionist content
Skill Synergies
Mining + Smithing: Mine ores → Smelt bars → Smith gear
Woodcutting + Fletching: Chop logs → Fletch bows/arrows
Fishing + Cooking: Catch fish → Cook food → Heal HP
Farming + Herbalism: Grow herbs → Brew potions → Combat buffs
Hunting + Crafting: Hunt animals → Craft leather armor
Prayer + Tapasya: Unlock prayers → Generate energy faster
Woodcutting + Fletching: Chop logs → Fletch bows/arrows
Fishing + Cooking: Catch fish → Cook food → Heal HP
Farming + Herbalism: Grow herbs → Brew potions → Combat buffs
Hunting + Crafting: Hunt animals → Craft leather armor
Prayer + Tapasya: Unlock prayers → Generate energy faster
Skill Capes (Level 99 Reward)
Each skill at 99 grants a skill cape:
- Stats: +9 to all stats
- Perk: Skill-specific bonus (e.g., Cooking cape = no burn)
- Cosmetic: Shows mastery
Max Cape (All 99s)
Requirements: Level 99 in ALL skills
Stats: +15 to all stats
Perk: All skill cape perks combined
Cosmetic: Ultimate achievement
Stats: +15 to all stats
Perk: All skill cape perks combined
Cosmetic: Ultimate achievement
Completionist Cape (200M All)
Requirements: 200M XP in ALL skills
Stats: +20 to all stats
Perk: All perks + bonus drops
Cosmetic: Legendary status
Stats: +20 to all stats
Perk: All perks + bonus drops
Cosmetic: Legendary status