Combat Mechanics
Guide for Combat Mechanics
Combat Mechanics
Combat in Legends of Hastinapur is tick-based, relying on stats, equipment bonuses, and random number generation (RNG) to determine hit success and damage.
The Game Tick
The game runs on a 0.6-second tick system. All actions (attacks, movement, eating) occur in multiples of 0.6 seconds.
- Daggers: 4-tick speed (2.4s)
- Scimitars/Talwars: 4-tick speed (2.4s)
- Maces/Gadas: 5-tick speed (3.0s)
- Two-handed Swords: 6-tick speed (3.6s)
Combat Triangle
The combat triangle dictates accuracy and defence advantages:
- Melee beats Ranged (High defence vs projectiles)
- Ranged beats Magic (High accuracy vs low robe defence)
- Magic beats Melee (Melee armor conducts magic/has low resistance)
Accuracy Formula
Your chance to hit is calculated comparing your Attack Roll vs the enemy's Defence Roll.
Attack Roll
Attack Skill * (Equipment Attack Bonus + 64)Defence Roll
Defence Skill * (Equipment Defence Bonus + 64)If
Attack Roll > Defence Roll: higher chance to hit.Max Hit
The maximum damage you can deal is based on your Strength level (or Ranged/Magic strength).
- Melee: 1/2 + (Strength Level * (Strength Bonus + 64)) / 640
- A strength bonus of roughly +4 equals +1 Max Hit.
Prayer Protection
Activating Protection Prayers (Protection from Melee/Missiles/Magic) reduces damage from that source by 100% against NPCs and 40% against players.