Combat Mechanics

Guide for Combat Mechanics

Combat Mechanics

Combat in Legends of Hastinapur is tick-based, relying on stats, equipment bonuses, and random number generation (RNG) to determine hit success and damage.

The Game Tick

The game runs on a 0.6-second tick system. All actions (attacks, movement, eating) occur in multiples of 0.6 seconds.
  • Daggers: 4-tick speed (2.4s)
  • Scimitars/Talwars: 4-tick speed (2.4s)
  • Maces/Gadas: 5-tick speed (3.0s)
  • Two-handed Swords: 6-tick speed (3.6s)

Combat Triangle

The combat triangle dictates accuracy and defence advantages:
  • Melee beats Ranged (High defence vs projectiles)
  • Ranged beats Magic (High accuracy vs low robe defence)
  • Magic beats Melee (Melee armor conducts magic/has low resistance)

Accuracy Formula

Your chance to hit is calculated comparing your Attack Roll vs the enemy's Defence Roll.

Attack Roll

Attack Skill * (Equipment Attack Bonus + 64)

Defence Roll

Defence Skill * (Equipment Defence Bonus + 64)
If Attack Roll > Defence Roll: higher chance to hit.

Max Hit

The maximum damage you can deal is based on your Strength level (or Ranged/Magic strength).
  • Melee: 1/2 + (Strength Level * (Strength Bonus + 64)) / 640
  • A strength bonus of roughly +4 equals +1 Max Hit.

Prayer Protection

Activating Protection Prayers (Protection from Melee/Missiles/Magic) reduces damage from that source by 100% against NPCs and 40% against players.