3d commission brief template

Guide for 3d commission brief template

3D Asset Commission Brief Template

Legends of Hastinapur - Character & Environment Assets


📋 PROJECT OVERVIEW

Game: Legends of Hastinapur
Genre: OSRS-style MMORPG with Indian Mythology Theme
Engine: Bevy (Rust game engine)
Art Style: Low-poly, stylized, culturally authentic
Timeline: [INSERT DEADLINE]
Budget: [INSERT BUDGET]

🎨 ART DIRECTION

Visual References

Please study these references for style and aesthetic:
Game Style References:
  • Old School RuneScape (OSRS) - Technical approach, low-poly style
  • Valheim - Low-poly with atmospheric lighting
  • Raji: An Ancient Epic - Indian cultural aesthetic
Cultural References:
  • Ancient Indian warrior art (Mahabharata/Ramayana era)
  • Dravidian temple architecture
  • Traditional Indian armor and weapons
Color Palette:
  • Earthy browns (#8B4513, #A0522D)
  • Temple golds (#DAA520, #FFD700)
  • Deep reds (#DC143C, #8B0000)
  • Stone grays (#696969, #A9A9A9)
  • Natural greens (#228B22, #556B2F)

🎯 DELIVERABLES REQUIRED

Primary Asset: Modular Character System

Base Character Body
  • Polygon Count: 2,000-3,000 triangles total
  • Rigging: Standard humanoid rig (compatible with Mixamo)
  • Texturing: 512x512 or 1024x1024 texture atlas OR vertex colors
  • Export Format: GLTF/GLB for Bevy engine
  • Proportions: Indian male body type (adjustable in brief)
Included Animations (5 required):
  1. Idle (standing, subtle breathing motion, ~1 sec loop)
  2. Walk (forward movement, ~0.8 sec loop)
  3. Run (faster movement, ~0.6 sec loop)
  4. Attack (melee weapon swing, ~1 sec)
  5. Gather (harvesting/mining motion, ~1.5 sec)
Modular Armor System (3 sample pieces):
  1. Helmet (bronze warrior style, 300-500 tris)
  2. Chest Armor (scale mail or plate, 600-800 tris)
  3. Leg Guards (greaves, 400-500 tris)
Attachment Points:
  • Head (for helmets, turbans, crowns)
  • Torso (for chest armor)
  • Hips (for leg armor, skirts, robes)
  • Shoulders (for pauldrons, capes)
  • Hands_R and Hands_L (for weapons, shields)
  • Back (for quivers, sheaths, cloaks)

🛡️ TECHNICAL SPECIFICATIONS

Character Requirements

Topology:
- Clean quad-based mesh preferred
- Triangles: 2,000-3,000 total
- Avoid n-gons
- Proper edge flow for animation

Rig Requirements:
- Standard humanoid skeleton (15-20 bones minimum)
- Named bones following Mixamo convention:
  - Hips, Spine, Chest, Neck, Head
  - LeftShoulder, LeftArm, LeftForeArm, LeftHand
  - RightShoulder, RightArm, RightForeArm, RightHand
  - LeftUpLeg, LeftLeg, LeftFoot
  - RightUpLeg, RightLeg, RightFoot
- Weight painting: Clean deformations, no pinching

UV Mapping:
- Single UV map, non-overlapping
- Efficient packing (80%+ coverage)
- Consistent texel density
- 512x512 or 1024x1024 resolution

Texturing Options (Pick one):
A) Vertex color painting (simpler, better for low-poly)
B) Hand-painted texture (512x512 atlas)
C) PBR materials (Albedo, Normal, Roughness, Metallic)

Export Settings:
- Format: GLTF 2.0 (.glb preferred - embedded textures)
- Coordinate System: Y-up, Right-handed
- Animations: Baked to bones, 30 FPS
- Include: Mesh, Skeleton, Animations, Materials

Armor Requirements

Each Armor Piece:
- Separate GLB file
- Aligned to attach to base character
- Matching visual style
- 300-800 triangles depending on complexity
- Shares texture atlas with base OR separate texture

🏺 CULTURAL AESTHETIC DETAILS

Indian Warrior Elements

Body Features:
  • Slightly darker skin tones (warm browns, tans)
  • Cultural markings options:
    • Tilak marks on forehead (U-shape or horizontal lines)
    • Sacred thread (Yajnopavita) for Brahmin characters
    • Bindis, kumkum marks
  • Hair styles:
    • Long tied back (warrior)
    • Topknot (traditional)
    • Clean-shaven or mustache
Armor Design:
  • Bronze/Copper base (early tier)
  • Ornate patterns: Lotus, Om symbols, Mandala designs
  • Layered construction: Cloth under armor
  • Asymmetrical elements (one shoulder guard, flowing cloth)
  • Cultural symbols:
    • Peacock feathers (Krishna association)
    • Tiger/Lion emblems (strength)
    • Swastika (sacred symbol, pre-modern meaning)
    • Trishul (Shiva's trident)
Clothing Base:
  • Dhoti or loose pants (not European breeches)
  • Silk wraps, flowing cloth elements
  • Bare torso OR light tunic under armor
  • Sandals or bare feet (not heavy boots)

📐 ASSET LIST & SPECIFICATIONS

Character Variants Needed

Base Characters:

  1. Male Warrior (PRIMARY - Commission this first)
    • Muscular build, 6-7 heads tall
    • Base clothing: Dhoti, waist cloth
    • Skin tone: Medium brown (#8B7355)
    • Hair: Black, tied back
  2. Female Warrior (OPTIONAL - $400 additional)
    • Athletic build, 6-7 heads tall
    • Base clothing: Saree-style wraps
    • Skin tone: Medium brown (#C68642)
    • Hair: Long braid

NPC Variants (Recolors/Kit-bashing):

  1. Guard NPC (use base + bronze armor)
  2. Merchant NPC (use base + cloth, no armor)
  3. Brahmin Scholar (simple dhoti, sacred thread)

Armor Sets (AI-Generated or Commission Add-ons)

Full Sets (Helmet + Chest + Legs):
  1. Bronze Set (Early game) - Sample with base character
  2. Iron Set (Mid game) - AI-generate or commission
  3. Gold-Plated Set (High tier) - AI-generate or commission
Individual Pieces (Mix & match):
  • 5-10 Helmet variations
  • 5-10 Chest armor variations
  • 5-10 Leg armor variations
  • 3-5 Cape/Cloak options
  • 3-5 Cultural accessories (turbans, jewelry)

Weapons (Commission 3 hero weapons)

Priority Weapons:
  1. Talwar (Curved Indian sword)
    • Length: ~80cm total
    • Bronze/silver blade with gold hilt
    • Ornate guards with peacock motifs
    • 200-400 triangles
  2. Gada (Mace - Bhima's weapon)
    • Heavy club, spherical head
    • Carved patterns, bronze/iron
    • 300-500 triangles
  3. Dhanush (Composite bow - Arjuna's weapon)
    • Recurve design
    • Decorated with peacock feathers
    • 200-300 triangles
Secondary Weapons (AI-generate or later commission): 4. Katar (Punch dagger) 5. Chakram (Throwing disc) 6. Trishul (Trident) 7. Shield (round, wooden with bronze rim)

Environment Pieces (Lower priority)

Skill Interaction Objects:
  1. Furnace (clay brick, open fire pit)
  2. Anvil (stone base, bronze anvil top)
  3. Cooking Range (Tandoor-style clay oven)
  4. Fishing Spot (animated water particle effect)
Buildings (AI-generate): 5. Temple Gopuram (background structure) 6. Market Stall (silk canopy, wooden frame) 7. Simple Hut (thatched roof, mud walls)

📅 DELIVERABLE SCHEDULE

Milestone 1: Concept & Block-out (Week 1)

  • Base character concept art (2-3 sketches)
  • Chosen design refined sketch
  • 3D block-out (no details, proportions only)
  • Payment: 20% upfront

Milestone 2: Base Character Complete (Week 2)

  • Fully modeled base character
  • Rigged with named bones
  • Basic pose test (T-pose, A-pose)
  • Payment: 30%

Milestone 3: Animations & First Armor (Week 3)

  • 5 core animations implemented
  • 3 sample armor pieces (helmet, chest, legs)
  • Test GLB export working
  • Payment: 30%

Milestone 4: Final Delivery (Week 4)

  • All revisions complete
  • Source files delivered (.blend, textures)
  • Technical documentation (bone names, attachment points)
  • Integration guide
  • Payment: 20% final

🔧 SOURCE FILES REQUIRED

Please provide:
  • Blender source files (.blend) with all layers
  • Separated mesh files (base, each armor piece)
  • Texture files (PNG/TGA, uncompressed)
  • GLTF/GLB exports of all assets
  • Rig setup documentation
  • Attachment point coordinates/bone names

✅ ACCEPTANCE CRITERIA

Model Quality:
  • Topology is clean, no flipped normals
  • Poly count within specified range
  • No z-fighting or overlapping faces
  • Proper scale (character ~1.8 units tall)
Rigging Quality:
  • All bones named correctly
  • Weight painting smooth, no pinching
  • Test poses work (arms up, sitting, crouching)
  • Compatible with Mixamo (if needed later)
Animation Quality:
  • Loops smoothly (first frame = last frame)
  • Natural movement, not stiff
  • Timing matches specified durations
  • Root motion baked if applicable
Technical Quality:
  • GLB imports into Bevy without errors
  • Textures display correctly
  • Animations play in engine
  • File sizes reasonable (<5MB per character)
Cultural Accuracy:
  • Designs respect Indian cultural elements
  • Avoid Western fantasy tropes
  • Historically inspired (not authentic, but respectful)
  • No offensive or inappropriate imagery

💼 RIGHTS & LICENSING

Required License:
  • Full commercial use rights
  • Right to modify assets
  • Right to create derivatives (recolors, variants)
  • Right to use in marketing materials
  • No attribution required (but appreciated)
Ownership:
  • [Your Company] retains all IP rights
  • Artist may use in portfolio with credit
  • Artist may not resell or distribute base files

💰 PAYMENT TERMS

Total Budget: $[AMOUNT]
Payment Schedule:
  • 20% upfront upon contract signing
  • 30% upon Milestone 2 completion
  • 30% upon Milestone 3 completion
  • 20% upon final delivery and acceptance
Payment Methods:
  • PayPal, Wise, or Bank Transfer
  • Invoices provided for each milestone
Revision Policy:
  • 2 rounds of revisions included per milestone
  • Additional revisions: $[RATE]/hour
  • Major scope changes: renegotiate quote

📞 COMMUNICATION

Preferred Contact:
  • Email: [your-email@domain.com]
  • Discord: [your-discord-handle]
  • Timezone: [Your timezone]
Update Frequency:
  • Weekly progress updates (every Monday)
  • Screenshots/work-in-progress shared
  • Quick questions answered within 24h
Feedback Process:
  1. Artist shares work via [Google Drive/Dropbox]
  2. Client reviews within 48 hours
  3. Feedback provided via annotated screenshots
  4. Revisions discussed and prioritized

Use this when searching for artists:
Looking for 3D character artist for OSRS-style MMORPG with Indian mythology theme.

Requirements:
- Low-poly (2-3k tris) modular character system
- Rigging & animation (5 basic animations)
- Cultural authenticity (Mahabharata era aesthetic)
- Delivery: GLTF/GLB + Blend files

Budget: $800-1500
Timeline: 3-4 weeks
References: OSRS, Raji: An Ancient Epic, Valheim

Portfolio must show:
- Low-poly character work
- Understanding of modular systems OR willingness to learn
- Cultural/historical accuracy (bonus if familiar with Indian aesthetics)

Please share:
1. Portfolio link
2. Available start date
3. Hourly rate or project quote
4. Estimated timeline

📚 REFERENCE PACKAGE

Attach to artist brief:
Mood Board (20-30 images):
  • 5 OSRS character screenshots
  • 5 Indian warrior historical art
  • 5 Armor/weapon references
  • 5 Architecture references
  • 5 Color palette examples
Technical Diagrams:
  • Skeletal rig example
  • Attachment point diagram
  • Texture atlas example
  • Modular armor assembly diagram
Written References:
  • Character backstory/lore
  • Cultural significance of symbols
  • Gameplay context (how used in-game)

🚨 RED FLAGS TO AVOID

When hiring an artist, avoid if they:
  • Can't show low-poly work (only high-poly characters)
  • Don't understand rigging (only static models)
  • Can't export to GLTF (only FBX or proprietary formats)
  • Have no game-ready asset experience
  • Can't provide source files
  • Want 100% upfront payment
  • No contract or unclear terms

✨ BONUS: AI GENERATION PROMPTS

If using AI (Meshy.ai) for armor variations after base character:
Helmet Prompts:
"low poly bronze helmet, Indian warrior, Mahabharata era,
ornate carvings, peacock feather plume, game asset,
geometric style, side view, 500 triangles"

"low poly turban, royal Indian prince, gold embroidery,
game prop, stylized, front view, silk fabric folds"
Chest Armor Prompts:
"low poly scale mail armor, ancient Indian warrior,
bronze scales with gold trim, game asset, geometric,
layered construction, front view, 800 triangles"

"low poly ceremonial breastplate, Kshatriya warrior,
carved lotus patterns, bronze and copper, game prop,
stylized, standalone armor piece"
Weapon Prompts:
"low poly Talwar sword, curved Indian blade,
ornate gold hilt, bronze guard, game weapon,
geometric style, 300 triangles, standalone"

"low poly Gada mace, Bhima weapon, spherical head,
carved bronze, heavy club, game asset, side view"

📝 ARTIST AGREEMENT TEMPLATE

3D Asset Commission Agreement

Client: [Your Name/Company]
Artist: [Artist Name]
Date: [Date]

Scope: Modular character system for "Legends of Hastinapur" game
Deliverables: [List from above]
Timeline: [Milestone schedule]
Payment: $[Amount] via [Methods]

Terms:
1. Client owns all IP rights
2. Artist retains portfolio rights with credit
3. 2 revision rounds per milestone included
4. Source files provided upon final payment
5. [State/Country] law governs agreement

Signatures:
_______________ (Client)
_______________ (Artist)

TEMPLATE VERSION: 1.0
LAST UPDATED: 2026-01-05
FOR: Legends of Hastinapur MMORPG Project